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Nested asset name will not update in Project View if renamed from a script
How to reproduce:1. Open the attached project2. Select TestAsset in the Project View3. In the Inspector type in a new name at Nested... Read more
Skinned mesh renderer is absent in raytracing acceleration structure
This is a strange case. TLDR skinned mesh renderers are not seen in rtx effects such as reflections or shadows. Repro: Open the scen... Read more
[Android] Application.streamingAssetsPath points to a wrong directory on...
Repro steps:1. Open user attached project2. Switch build target to Android3. Make sure "Build App Bundle (Google Play)" is checked4.... Read more
[HDRP][DXR] Path Tracing renders distant Volumetric Fog pure black if Ma...
How to reproduce:1. Open the attached project named "U - BUGREPORT.zip"2. Open the "Bugreport scene"3. Enter Play mode and observe t... Read more
[DestroyImmediate] Deleting scripts from editor code crashes the editor
Steps to reproduce this issue: 1. Open the attached project2. Open scene Main3. Add a second CrashTest script to Main Camera4. Notic... Read more
Multiple warnings are thrown when importing Terrain URP Demo Scene to th...
Steps to reproduce:1. Create new Unity project2. Import Terrain Tools package3. Once imported press on “Download URP Demo Scene from... Read more
Trail Renderer interferes with Line Renderer, 5.4 regression
Steps to reproduce:1) Open the attached project.2) Open scene 'Line Renderer Problem.unity'.3) Play the scene.- A trail renderer wil... Read more
URP FullScreenPassRendererFeature shader is not visible in built player
How to reproduce:1. Download and open the attached project2. Add a Camera and position it to view the "Capsule" GameObject3. Build a... Read more
[IL2CPP] "Unity extensions are not yet initialized" errors are thrown wh...
How to reproduce:1. Open the attached project2. In the Build settings window, switch the target platform to "Universal Windows Platf... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left