Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
12.0.0
Issue ID
1346105
Regression
No
[HDRP][DXR] Path Tracing renders distant Volumetric Fog pure black if Maximum Height Fog parameter is lower than Camera height
How to reproduce:
1. Open the attached project named "U - BUGREPORT.zip"
2. Open the "Bugreport scene"
3. Enter Play mode and observe the Game window
Expected results: Distant Volumetric fog is rendered in grey color
Actual results: Distant Volumetric Fog is rendered in solid black, forming a dark line on the horizon
Reproducible with: 2020.3.13f1(10.5.1), 2021.1.14f1(11.0.0), 2021.2.0b3(12.0.0), 2022.1.0a2(12.0.0)
Could not test with: 2018.4.35f1(Path Tracing was not available), 2019.4.29f1(HDRP 7.7.0 - Volumetric Fog does not seem to be rendered)
Notes:
1. If Path Tracing or Volumetric Fog is disabled distant horizon fog is colored in grey.
2. If the Camera height is below the Fog's Maximum Height parameter value distant horizon fog is colored in grey.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Transform Component is not accessible inside the Player when RuntimeInitializeOnLoadMethod is used
- [Linux][Plastic SCM] Unity Version Control window text is replaced by the key names of the labels and buttons
- [Android] Unstable FPS on a Player with an empty URP Scene when launched on Samsung S9
- Profiler fails to pull data from the Player when Building And Running a development build
- ARM64 build fails when Script Debugging is enabled
Resolution Note (fix version 12.0.0):
Fixed in Unity 2022.1.0a12 and HDRP 12.0.0