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[TMP_StyleSheet] Name, Opening and Closing tags fields positions are mis...
On creating Preset for TMP StyleSheet, Name, Opening and Closing tags fields positions are misplaced in Inspector window refer to th... Read more
Crash in aeDeleteObject or aeApplyMatrixV when importing an alembic(.abc...
How to reproduce:1. Download the user-attached alembic file(Alembic1.abc)2. Create a new Unity project3. Download the Alembic packag... Read more
Disabled VideoPlayer warning shows up when VideoClip field gets set to n...
How to reproduce:1. Open the "1206210.zip" project and open the SampleScene Scene2. Enter Play Mode3. Exit Play Mode4. Observe the C... Read more
SkinnedMeshRenderer bounds are multiplied by bone scale when "Update Whe...
How to reproduce:1. Open the attached project ("case_1205853-TriplanarBug.zip")2. Open the repro scene ("SMRBoundsBug/SMRBounds")3. ... Read more
[URP] Renderer Feature cannot be removed from Forward Renderer when Rend...
Reproduction steps:1. Open attached project "1208113_renderer_feature"2. In the Project window, click on "CustomForwardRendererData"... Read more
EditorGUI.PropertyField does not tint the labels when the Personal theme...
To reproduce:1. Open attached project2. In Hierarchy window select GameObject3. Check inspector window with Personal theme and Profe... Read more
Some parts of a model are animated differently compared to Key frames wh...
Steps to reproduce:1. Open the attached project "Case_1206315"2. Open "Test" scene3. Enter Play mode and pause it4. Go through each ... Read more
Subscene fails to import when using managed IComponentData referencing a...
How to reproduce:1. Open the attached project "1201070.zip"2. Open the Scene13. Select ManagedComponent in the Hierarchy Expected re... Read more
Static batching changes Normal map on GameObjects when negative values a...
How to reproduce:1. Open the attached "1205209.zip" project2. Open the SampleScene Scene3. Enter Play Mode4. Observe the two Cube Ga... Read more
Crash on SpookyHash::Short when continually interrupting auto-generating...
Steps to reproduce:1. Open the attached project ("1205313.zip")2. Open "Lights and Shadows" Scene3. Select "Point Light", "Spot Ligh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes