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Crash when applying prefab
Crash occurs 100% of the time. 1. Open the attached project and open the scene "UserInterfaceSkeleton" 2. Delete the GameObject: Us... Read more
Material and Sprite of a Sprite Renderer are not changed while using "Ma...
Reproduction steps: 1. Open the attached project "Material animation bug report.zip"; 2. Open the MaterialAnimation.unity scene and ... Read more
Assembly::GetTypes() returns empty array for UnityEngine assembly
To reproduce: 1. Open the project, attached by the user (GetTypesBug_2017_2.zip) 2. Go to Window -> Execute Test 3. In the Console,... Read more
ArgumentNullException when setting GameObject in Event
How to reproduce: 1. Create new empty project 2. Start Collab 3. Create UI -> Button 4. Add new event subscription on OnClick() 5. ... Read more
Moving a Collider via script does not update its position if it was disa...
Reproduction steps: 1. Open the attached project "test mesh move.zip"; 2. Open the test.unity scene; 3. Select "a rock" game object ... Read more
[UWP] Player crashes on Material::GetTexture with Debug configuration wh...
Steps to reproduce: 1. Open attached project 2. Switch platform to UWP and build 3. Open VS solution 4. Deploy on local machine with... Read more
Permissions get undeclared on Android Oreo
How to reproduce: 1. Open the attached project 2. Build and run test scene on device which Android version is 8.0 Result: App is unr... Read more
[UWP] Special characters in the product name are not removed from the na...
Steps to reproduce: 1. Open attached project *product name contains special characters ™ or © * 2. Switch platform to UWP and build ... Read more
Irrelevant warning message when using Animator.Play on a disabled object...
To reproduce: 1. Download and open attached "BugReport.zip" project. 2. Open "Scene" scene. 3. Enter Play mode. 4. Press A on keybo... Read more
[.NET 4.6] "InternalsVisibleTo" not functioning
Reproduction steps: 1. Open "InternalsVisibleBug.zip" project 2. Enter Play mode 3. See that a "MethodAccessException" error was th... Read more
All about bugs
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