Search Issue Tracker
Fixed in 6000.1.0a9
Fixed in 6000.1.X, 6000.2.X
Votes
1
Found in
6000.0.27f1
6000.1.0a5
6000.2.0a1
Issue ID
UUM-87514
Regression
Yes
Light is not visible when Rendering Path is set to 'Deferred' and Shadowmask is used
Reproduction steps:
1. Open the attached “IN-88894.zip” project
2. Open the “SampleScene”
3. Enter the Play mode
4. Click on ‘Toggle issue’ in the Game view
5. Observe the light on the Cube in the Game view
Expected result: Shadow and light are visible on the cube
Actual result: Only shadow is visible on the cube and no light
Reproducible with: 2023.3.0a2, 6000.0.27f1, 6000.1.0a5
Not reproducible with: 2021.3.46f1, 2022.3.53f1, 2023.2.0a23, 2023.2.20f1, 6000.1.0b1
Reproducible on: Windows 10 (User reported), Windows 11
Not reproducible on: No other environment tested
Notes:
- Pressing ‘Untoggle issue’ shows the expected result (Which is toggling a Camera that uses 'Forward+' Rendering Path)
- Downgrading and Upgrading the project sometimes makes the issue not reproduce anymore, therefore regression point could be inaccurate
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IPreprocessShaders data mismatches ShaderUtil data when PackageRequirements is active
- Crash on FindNearestVertex when objectsToSearch array contains a null transform
- Context menu item checkmark updates only after reopening twice when using Menu.SetChecked on component context menu items
- Long Property names are not truncated in the Add Property dropdown in the Animation window when the Long Property name does not fit
- [iOS] High CPU load when device keyboard is open
hypergamey
Apr 29, 2025 20:02
Ok ignore my last comment where I've said the issue hasn't been fixed in 6.1.0b15, I had urp saved as custom package hence the issue was still there from a previous URP version. My bad, I apologise!
hypergamey
Apr 23, 2025 18:31
I have just imported my project in Unity 6000.1.0b15, this issue is still there.
You've marked it as "Fixed in 6000.1.0a9". Did you fix it in 6000.1.0a9 and not onward? Like the beta?
What's going on guys?
hypergamey
Apr 23, 2025 16:28
Guys seriously this was not fixed a few months later for the 6000.0 LTS?
I can see you are focusing on HDRP mostly but what about the Unity users who use URP? How is it acceptable to not have lighting in Shadowmask in URP a few months later after this report?
We have to wait a few more months until 6000.1 comes? This is really unacceptable.