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The copy-paste confuses the state machine
Repro steps: 1. Create a sub-state machine, add a couple of states(and motions) to it - press play, the animation play properly2. Co... Read more
Setting the Font Size to negative and switching back to positive will ma...
Steps to reproduce : - create a new project- create a canvas and an empty game object- add the Text Component to the game object- ad... Read more
Instantiation of a prefab containing a rectTransform is not consistent b...
Steps to reproduce:Create a new project. Make a script which instantiates a prefab which is comprised of Panel parent and Text child... Read more
"Too many texture interpolators would be used for ForwardBase pass" shad...
Steps to reproduce : - import the shader attached and notice the errors *Note :Regression from 4.5. Read more
Text spills out of the area when being copy pasted in a Text
Steps to reproduce : - create a new canvas- create a new game object and assign a Text Component to it- copy the following chunk of ... Read more
Frame Debugger clips shadowmap in game window
To reproduce:1. Open attached project. It contains a mesh with a shadow2. Open up the frame debugger3. Navigate to the Shadows.Rende... Read more
Missing realtime shadows on Windows editor DirectX 11
1.Make new project2.Add object "plane"3.Add object "cube"4.Add object "directional light" and turn on hard shadows5.Check if Player ... Read more
uGUI Rect Masks are broken because they affect siblings and not just thi...
To reproduce this bug: 1. Open the attached project2. Open scene 'Scene'3. Switch to game view4. Try swapping places of 'Top Mask' a... Read more
All about bugs
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