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[Android] Crash on 'crnlib::crn_comp::append_chunks' when Packing Sprite...
Steps to reproduce:1. Open user OC attached project2. Switch platform to Android3. Select "HowToPlay" sprite atlas4. Click on "Pack ... Read more
Breakpoint in a script is never reached after creating symbolic link bet...
Reproduction steps:1. Create a new project "U1"2. Add a new C# script "test" to "U1" project in "Assets\testcode" folder3. Create an... Read more
[Memory] Unity leaks memory and eventually crashes when selecting any UI...
How to reproduce:1. Create a new Project2. In the Hierarchy Window create a new Image Object3. Open the Profiler Window and Enter Pl... Read more
[LWRP] UV Set for LW shader
SRP Repo: Issue #1534 What happened?I cannot find the UV Set setting for LW Shaders. Is it possible to have Animated Scrolling textu... Read more
[LWRP] WaterTile.cs Camera.current null exception.
SRP Repo: Issue #1541 What happened?In WaterTile.cs ( From Standard Assets/Environment ) when rendering the Game view, the function ... Read more
[LWRP+Shadergraph] Shader graphs with transparent surface type do not re...
SRP Repo: Issue #1592 What happened?Custom shader (shader graph) with a master node's surface type set to transparent, set to a mate... Read more
[LWRP] Normal map not applied in build when material is built on the fly
SRP Repo: Issue #1601 What happened?Normal map of materials created on the fly shows up in the Editor but not in the build. Read more
[LWRP] Adding Post-Processing Layer Causes Skybox To Stop Drawing
SRP Repo: Issue 1604 What happened?In my project I have three cameras: Skybox Camera (Clear Flags = Skybox, Depth = 0, Culling = Not... Read more
[LWRP] Shadow cascades double tris of scene
SRP Repo: Issue #1607 What happened?When I use two Shadow cascades, the scene draws more than double of tris. Is this expected behav... Read more
[LWRP] Objects are not dynamically batched when rendering shadows, resul...
SRP Repo: Issue #1615 What happened?When rendering shadows, objects are not dynamically batched like they used to be using builtin r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used