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Broken link in HDRP manual
On this page https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@12.0/manual/Light-Component.html clicking ... Read more
Unable to disable Volume gizmos anymore
This issue surfaced after this PR:https://github.com/Unity-Technologies/Graphics/pull/5139 The toggle is gone from the list as seen ... Read more
Errors after updating to Version Control 1.6.0
Reproduction steps:1. Create and open a new 3D project2. Window > Package Manager3. Update the "Version Control"/"Unity Collabora... Read more
InvalidCastException is thrown with specific Layout when selecting anyth...
How to reproduce:1. Open the user's attached project2. Load the user's provided Layout (Window -> Layouts -> Load Layout from ... Read more
HDRP Bloom effect creates artifacts on the object's contour when "Main C...
How to reproduce:1. Open the attached project from "TestBloomWithUseRenderGraphOption.zip"2. Open Scene "TestBloomWithUseRenderGraph... Read more
[HDRP] SSGI Denoise and SSGITrace has poor performance
How to reproduce:1. Open the user's attached project2. Open the "SampleScene" Scene3. Select the "Main Camera" GameObject in the Hie... Read more
IL2CPP fails code conversion for Enum.HasFlag case
IL2CPP fails to convert correct IL code that use an enum cast to an object C:/UnityProjects/EMERGE_Home_Kopie/Library/Bee/artifacts/... Read more
Multiple errors appear in the Console when building for IL2CPP
How to reproduce:1. Open the user's attached project2. Build the project for IL2CPP3. Observe the Console Expected result: There are... Read more
Console becomes empty and "ArgumentOutOfRangeException" error is spammed...
How to reproduce:1. Create a new project2. Open the Build Settings (File->Build Settings...)3. Switch to the Android Platform4. A... Read more
'No <...> module loaded' screen remains after adding module to the open ...
How to reproduce:1. Create a new Unity project2. Without closing Unity, open Unity Hub3. Add any module to the opened editor4. After... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- Long Sprite names are not truncated in the Inspector window name label and the preview labels when a Sprite with a long name is selected
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window