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[Deferred] RenderDeferred.DefaultReflection pass is done when default re...
When using deferred shading and no "global/default" reflection probe, the deferred reflections fullscreen pass for it is still done.... Read more
Cannot import .blender files directly into Unity
Steps to reproduce:1. Open Blender 2.782. Save the default blender cube as a .blender file3. Open any Unity project or create a new ... Read more
Can't change shadow cascade split ratios
Steps to reproduce a bug:1. Open the attached project;2. Go to the Edit->Project Settings->Quality;3. In the Inspector, observ... Read more
Unable to scale objects with an animator controller and unactive scaling...
Reproduction steps:1) Open "828475_Repro.zip" project2) Play "Main" scene3) Try to scale "Cube" game object Expected result:Cube sho... Read more
UnityWebRequest outputs incorrect Content-type header when using IMultip...
STR:1. Download project attached and "test.php" file2. Put "test.php" file in an environment that supports PHP3. Open the Unity proj... Read more
VSCode is not showing C# errors when project has some standard assets sc...
Steps to reproduce: with attached project1. Open attached project "vscode_bug.zip"2. Open Edit -> Preferences and set Visual Stud... Read more
Event.current.MousePosition shows the jumping x axis values
Event.current.MousePosition shows the jumping x axis values. This is happens while dragging the object in the Scene window. Reproduc... Read more
Reflection Probes do not render Command Buffered visuals and lights
Steps to reproduce a bug:1. Open the attached project TestCase.zip;2. Open the "_DeferredCustomLights" scene;3. Press on the Reflect... Read more
Unreachable code in IENumerator method causes console warnings to be dup...
STR:1. Open the project2. Observe "Test.cs" contents3. Observe the "Unreachable code" displayed as both error and a warning Expected... Read more
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