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[Linux][Mac] Executing Build And Run with Dedicated Server platform does...
How to reproduce:1. Open new Unity project2. In Build Settings window, switch to Dedicated Server platform3. Build and Run4. Observe... Read more
[Mobile] [Audio] AudioSource.GetSpectrumData returns incorrect data
Reproduction steps:1. Open the project in "AudioTest.zip"2. Open Audio Scene and enter Play Mode3. Inspect the visual audio represen... Read more
USS class selectors in the Inspector of the UI Builder contain an ellips...
How to reproduce:1. Open the attached '1354116.zip' project2. In the Project window double-click on the Test Asset3. In the Hierarch... Read more
[WebGL] Request is still redirected when setting UnityWebRequest.redirec...
How to reproduce:1. Open the attached project's "case_1352501-Project.zip" Scene labeled "SampleScene"2. Open the "RedirectTest.cs" ... Read more
[Mac] Dedicated Server build only decreases Memory usage, CPU time and B...
How to reproduce:1. Open new Unity Project2. In Build Settings window, switch to Windows, Mac, Linux build target3. In Build Setting... Read more
[Mobile][Linear] IMGUI objects are brighter in the mobile Build when Lin...
How to reproduce:1. Open the user's attached "BugIMGUIlinearAndroid" project2. Connect Android (or iOS) device3. Open the Build Sett... Read more
[VFX Graph] Errors are thrown, gizmos are invisible and VFX Tester windo...
How to reproduce:1. Open any VFX and add AABox property to the Blackboard2. Select VFX GameObject in the Hierarchy3. In Gizmos dropd... Read more
Dedicated Server player crashes on complex HDRP project
How to reproduce:1. Open attached project "Asteroids.zip" and scene "01_Opening_Intro"2. In Build Settings window, switch to Dedicat... Read more
Unity freezes when Physics2D.BoxCast hits an angled surface
Reproduction steps:1. Open the attached project "AngledBoxCast.zip"2. Open the "Scenes/Main" Scene3. Enter Play Mode4. Use the right... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window
- Nested LocalizedStrings can not query local variables