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[iOS] RenderTexture has artefacts and also appears briefly during app st...
To reproduce:1) Build and run 1064074_repro.zip on an iOS device. Expected: a globe with a loading bar around it is visible in black... Read more
[Android] No sound using bluetooth speakers
Steps to reproduce: 1) Download attached project and open in Unity2) Connect device to machine and pair with bluetooth speaker3) Bui... Read more
Animation from Timeline does not transition to Animator state when using...
How to reproduce:1. Download and open attached "Transition" project2. Open Scene "Transition" and select "timeline1" object3. Click ... Read more
Shader settings are not being enabled/disabled by the Script when the Ga...
Reproduction steps:1. Open user's attached project ("TestEmissionBug")2. Enter the playmode and click on the cube3. Inspect change o... Read more
Canvas disappears in Standalone when using Lightweight SRP, Screen Space...
How to reproduce:1. Open user attached project.2. Go to File>Build And Run (Or use CTRL+B)3. Compare Standalone build with a Game... Read more
Sprite Rendering shader with a ShadowCaster pass causes the DepthPass dr...
To reproduce:1. Open project2. Open 'BatchingTest' scene3. Open Frame Debugger4. Play scene5. Enable Frame Debug6. Notice that depth... Read more
[LWRP][UWP] Project with Lightweight RP on UWP platform trigger an excep...
Steps to reproduce:1. Download 1064175_repro.zip2. Switch platform to UWP3. Target any device and build the project on IL2CPP backen... Read more
Editor Scripts from External Package are included when attempting to bui...
Steps to reproduce:1. Download and open the attached project2. Try to build and run Expected result: build finishes without issue.Ac... Read more
[HDRP] Editor crashes when adding Volume Components to Scene Settings Pr...
How to reproduce:1. Open the attached "TestFor1064061.zip" project's SampleScene2. Make sure that Verify Saving Assets is turned on ... Read more
[LWRP] Gizmos are almost invisible
To reproduce: 1. Create a project with LWRP template2. Create a new scene3. Create a script and call Gizmos.DrawSphere in OnDrawGizm... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left
- One Camera is not being rendered correctly when the Upscaling Filter is set to Automatic or Bilinear
- Terrain Layer is used for Painting Texture and will be added to the Terrain Layer List after being replaced by another Terrain Layer
- The “+” and “-“ buttons in the Cells list do nothing when pressed but are not deactivated in the Tile Palette window
- "No Overlays" tooltip is cut off, and the "Overlay" word is inconsistent in the tooltip when hovering the mouse cursor over the "No Overlays" text in the Tile Palette window