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[HDRP] Stack Lit Shader Graph Material Coat Smoothness value is inverted
Reproduction steps:1. Open project in "StackLitShaderBug.zip"2. Open "SampleScene" Scene3. Notice how SSR works on StackLit Material... Read more
[Addressables] Unhandled exceptions appear when trying to catch wrapped ...
To reproduce:1. Open the QA attached project "1200639.zip"2. Press play3. Check the console for errors Actual result: Exception of t... Read more
[Perforce] Unity Editor drastically slows down if a currently connected ...
How to reproduce:1. Create a new project in your preferred workspace and open it2. Connect to your MFA enabled server via P4V and th... Read more
[Turbulence] System.InvalidCastException: Invalid VFXExpressionCastIntTo...
Repro steps:1. Create a new VFX2. Add a turbulence block in update3. Change the mode to Absolute Observe console errors:New VFX 1 : ... Read more
[Rider][Asset Database V2] Editor crashes on exit when External Script E...
How to reproduce:1. Download Rider IDE 2019.3 EAP 72. Create a new Unity project3. Set this version of Rider as the external script ... Read more
[Vector Graphics] Editor freezes when importing a specific SVG image
How to reproduce:1. Create or open any project2. Install Vector Graphics package3. Drag and drop user's attached 'Gelbelsee-West.svg... Read more
UI Raycast doesn't hit the object which is drawn on top
Steps to reproduce: 1. Open attached project2. Open SampleScene and enter playmode3. Click on the button and verify that it works4. ... Read more
[Android][Mali] Excess time spent in "Gfx.WaitForPresent" when using som...
Reproduction steps:1. Open "TestHuawei.zip" project2. Build & Run for Android (Development Build, Autoconnect to Profiler) Expec... Read more
[Mobile] Crash on WillDestroyGameObject() when calling DestroyImmediate(...
How to reproduce:1. Open the attached project for iOS or Android platform2. Assets > Build AssetBundles3. Build & Run the pro... Read more
Rotation gizmo is only selectable on one axis
The rotation handle is not able to be selected consistently per-axis, it either ignores the event completely or engages the orbit ha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes