Search Issue Tracker
Won't Fix
Votes
1
Found in
2020.1.0a15
Issue ID
1202771
Regression
Yes
[Perforce] Unity Editor drastically slows down if a currently connected MFA enabled user logs off
How to reproduce:
1. Create a new project in your preferred workspace and open it
2. Connect to your MFA enabled server via P4V and then do the same in Unity
3. Logoff through P4V (Connection -> Log off)
4. Go back to the Unity Editor and observe the poor performance
Expected result: The editor does not stutter/vcs disconnects with a warning or error
Actual result: The editor drastically slows down and vcs is still shown as "connected"
Reproduced in: 2020.1.0a16, 2019.3.0f2, 2019.2.15f1, 2018.4.14f1
Not reproducible in: 2017.4.35f1 (The editor immediately disconnects vcs without any major slow downs)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (2021.2.X):
Affects limited number of users and has an easy workaround (don't log out of MFA in P4V). Possibility that this is actually a P4 issue underlying this also.