Search Issue Tracker

0
votes
Fixed

[Timeline] Foot IK checkbox isn't present in the Inspector window when u...

Package: Timeline

-

Sep 23, 2020

-

Version/s: 1.0.0

How to reproduce:1. Open the attached "1279824 repro" project2. Open the "SamepleScene" Scene from Assets > Scenes folder3. Selec... Read more

0
votes
Fixed

[RenderDoc] Compute Shader Dispatch Calls do not show in the Event Log

Graphics - General

-

Jan 18, 2016

-

Version/s: 5.3.1f1

Repro steps:1) Open the project and main.scene in it2) Load RenderDoc on the Game View3) Press play and capture the frame with Rende... Read more

0
votes
Not Reproducible

[XR][Quest][URP] small image corruption when using MSAA, HDR and Multivi...

Package: Oculus XR Plugin

-

Feb 14, 2020

-

Version/s: 1.1.5

This issue was only seen on the Quest, I did not see it on the Go using the same config. It only seemed to manifest when using MSAA,... Read more

2
votes
Not Reproducible

[WebGL] Xmlreader parses data incorrectly

WebGL

-

Mar 09, 2015

-

Version/s: 5.0.0f4

1. Build to WebGL2. Copy "data.xml" from project folder to folder where the index.html of the built game is3. Run the built project4... Read more

0
votes
Not Reproducible

AssetDatabase.V2.Refresh Occurs Twice when editing Assemblies

Asset - Database

-

Oct 28, 2021

-

Version/s: 2020.1.11f1, 2020.3, 2021.2, 2021.2.0f1, 2022.1, 2022.2

Reproduction steps:1. Open attached project "My project"2. Open Iteration Profiler by navigating to Window -> Analysis -> Edit... Read more

0
votes
Won't Fix

Shader relative include paths do not work

Shaders

-

Jan 20, 2017

-

Version/s: 5.5.0f3

To reproducible: 1. Open the project2. Right-click on C/NewSurfaceShader and select Reimport Actual: Error in console appears: "Shad... Read more

0
votes
Won't Fix

PlayerPrefs.GetInt throws an exception when NativeArray<T> is initialize...

Scripting

-

Nov 10, 2019

-

Version/s: 2019.1.0a12, 2019.2, 2019.3, 2019.3.0b10, 2020.1

Steps to reproduce:1. Open the project attached by the user2. Open "NativeArrayTestScene"3. Enter Play mode4. Observe the console Ex... Read more

0
votes
Fixed

[Subgraph Operator] Dragging property to output category and undoing thr...

-

Apr 25, 2025

-

Version/s: 2022.3.61f1, 6000.0.47f1, 6000.1.1f1, 6000.2.0a10, 6000.3.0a1, 6000.4.0a1

Step to reproduce: Open the attached VFX Open Blackboard Drag "New Arc Sphere 1" (the last property) property to Output category CTR... Read more

0
votes
Fixed

Culling mask component value displays as "Mixed..." when two or more ite...

IMGUI

-

Jul 27, 2020

-

Version/s: 2018.4, 2018.4.25f1, 2020.2

Reproduction steps:1. Open new unity project and scene "SampleScene"2. In Hierarchy window, select "Main Camera" GameObject3. In Ins... Read more

0
votes
Postponed

[System.Flags] enums and EditorGUILayout.EnumMaskField is not handled pr...

Editor - Other

-

Jun 05, 2015

-

Version/s: 5.0.2f1

Setting up custom [System.Flags] enums and then trying to use them with EditorGUILayout.EnumMaskField does not yield expected result... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.