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Build And Run fails to run build name with non-URI characters (i.e. spac...
To reproduce:1. Create a new project2. Switch to WebGL3. Press Build&Run4. Create and select a "New folder" Actual result: "inco... Read more
Model disappears when switching to Metal editor
To reproduce:1. Open attached project2. Open the "Example" scene3. Switch the graphics API to MetalNotice that the ear model disappe... Read more
[iOS] Destination folder created even when build fails
To Reproduce: 1. Click build in iOS build settings.2. Enter any new folder name.3. Click save.4. The build fails (for some reason). ... Read more
[iOS] Slight increase in app & binary size since 5.4
To Reproduce: 1. Build empty app with 5.6 & 5.4.2. Archive it in Xcode3. Observe:- app without binary 5.2mb vs 5.1 vs 4.9 (5.6 v... Read more
New components in Unity 5.5 and 5.6 need icons
Click the Add Component button in the inspector and go through all the available options. Quite a few recently added components have... Read more
NetworkDiscovery.broadcastData changes when entering Play mode
Reproduction steps:1. Open the attached project in Unity2. Open the "Scene" scene3. Build and run4. Wait till it says "Initialized (... Read more
[iOS] Transparent areas of a texture become opaque after un-premultiplic...
On iPhone 6 Plus and 6S Plus, when shader performs un-premultiplication of a pre-multiplied texture, all the transparent areas turn ... Read more
ParticleSystemRendererVertexStreams fails on WSAPlayer (UWP / Metro)
The DOTNET code path fails in ParticleSystem.bindings for Set/GetActiveVertexStreams, but the reason is not obvious. Read more
Recreating a folder when the old meta file still exists breaks ADB GUID ...
Deleting a folder on disk (without deleting the meta file) and recreating it using AssetDatabase.CreateFolder (without refresh in-be... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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