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2
votes
Fixed

Launching Unity in batchmode with a specified buildTarget does not chang...

Deployment Management

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Aug 03, 2017

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Version/s: 5.6.3f1

1. Download & open the attached project 2. Observe that: * Current Build Target is Android * VR Support is disabled on Android Build... Read more

0
votes
Fixed

PlayerSettings.iOS.disableDepthAndStencilBuffers is not implemented for ...

iOS

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Aug 04, 2017

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Version/s: 2017.1.0p2

To reproduce: 1. Open project attached by QA 2. In the console notice that there is no definition for disableDepthAndStencilBuffers ... Read more

0
votes
By Design

HDR on mobile platforms uses ARGB32 RenderTexture format even when ARGBH...

Graphics - General

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Aug 04, 2017

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Version/s: 5.6.1p4

Reproduction steps: 1) Download and open user's attached project 2) Switch active platform to Android 3) Run "Test.unity" scene in E... Read more

0
votes
Fixed

Not all selected files are affected when attempting to manipulate them w...

Scene Hierarchy

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Aug 04, 2017

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Version/s: 2017.3.0a2

1.Open attached "MultipleSelection" Unity project 2.Hold down Control button 3.Select multiple files by clicking on them in the Proj... Read more

0
votes
Won't Fix

Unable to move selected files to a folder if one of the selected files i...

Scene Hierarchy

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Aug 04, 2017

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Version/s: 2017.3.0a2

1.Open attached Unity project 2.Type “t:Prefab” into the search bar of the Project tab 3.Select all found files 4.Attempt to move se... Read more

0
votes
Fixed

[OSX][iOS][VideoPlayer] H264 video sound disappears if changing playback...

Video

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Aug 04, 2017

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Version/s: 2017.2.0b5

How to reproduce: 1. Open the attached project 2. Play in Editor or Build and run on iOS device 3. When video starts playing, change... Read more

0
votes
Fixed

Crash at TestAndRemoveObject when closing Unity with video preview playing

Video

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Aug 04, 2017

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Version/s: 2017.3.0a2

To reproduce: 1. Open attached Unity project "v.zip" 2. In Project folder, navigate to Assets --> StreamingAssets 3. Click on the bi... Read more

0
votes
By Design

Newly instantiated UI elements get incorrect values in localScale and lo...

uGUI

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Jul 01, 2017

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Version/s: 5.6.2f1

To reproduce: 1. Open attached project; 2. Open "scene.unity"; 3. Enter Play mode; 4. Instantiate a new UI block by pressing "S"; 5... Read more

0
votes
Fixed

[Metal][iOS] RenderTexture.DiscardContents() doesn't discard contents

Mobile Graphics

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Jul 14, 2017

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Version/s: 5.6.2f1

Steps to reproduce: 1. Open the attached project 2. Build to iOS 3. Run on a device 4. In XCode, go to Debug -> Capture GPU Frame 5.... Read more

0
votes
Fixed

Coroutines can't be stopped by stopping their parent when having two or ...

Scripting

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Jul 28, 2017

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Version/s: 5.6.1f1

To reproduce: 1. Open my attached project 2. Enter Play mode Expected: both cubes remain in same position - both coroutines are sto... Read more

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