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Dielectric Specular Node: Range is editable for options when it shouldn'...
The options RustedMetal, Water, Ice, or Glass should make both Range & IOR uneditable, which works correctly when switching to t... Read more
Animator's property is missing and is set to 0 after selecting Preview i...
Reproduction steps:1. Download user's project and open in Unity2. Select "SampleScene" scene3. Open Window -> Animation4. Select ... Read more
[IL2CPP] [macOS] Build fails with "Sequence contains no matching element...
Reproduction steps:1. Rename "Applications/Xcode" to something else (i.e. Xcode1).2. Create a new Unity project.3. Go to Player Sett... Read more
[2018.x] PBR Validation view is incorrect on some models when using Vali...
To reproduce:1. Open project2. Add 'Yamaha_YZF_R6' prefab to the scene3. Set Draw mode to 'Validate Albedo' Expected: PBR validation... Read more
Unity crashed at Transform::GetTransformAccess when calling transform.Se...
How to reproduce:1. Open given Unity project2. Enter "SampleScene" scene3. Enter Play Mode4. Unity crashed Regression first introduc... Read more
[Shadergraph] Changes to the Default Texture property are not updated in...
How to reproduce1. Open the attached Project2. Open the "Texture property Shader" Shadergraph3. Change the default Texture of the "T... Read more
[XR] Occlusion occludes objects even when it doesn't need to in VR
Steps to reproduce:1. Download and open the attached project2. Enter Play Mode3. Select Player (origin)(Clone)4. On the Negate track... Read more
[UWP] Memory leaks on .NET backend when calling Mesh.SetVertices(), Mesh...
Steps to reproduce:1. Download 1042218_repro.zip2. Switch platform to UWP3. In Project Settings set Scripting backend too .NET4. Bui... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS