Search Issue Tracker
Reset functionality is not working for "Playable Director" component
Reset functionality is not working for playable director component Steps to Repro:1. Create a new project2. Create an empty game obj... Read more
[Improved Prefabs] Attempt to open legacy prefab crashes Editor
Set regression to "Yes", because I was able to open these legacy prefabs on earlier Improved Prefabs builds.Also crashes on the late... Read more
NullReferenceExceptions was thrown when trying to delete a selection in ...
To reproduce: 1. Download attached project "AddressableTest.zip" and open in Unity2. Open the Addressable Assets window: Window ->... Read more
Compute shader is significantly slower in DX12 compared to DX11
How to reproduce:1. Open user-submitted project (ResourceBarrierHandicap.zip)2. Open "SampleScene.unity" scene3. Set DirectX11 as th... Read more
[OSX] Cannot interact with UI for one of game views, when using multiple...
To reproduce:1. Open repro project2. Play '1' scene3. Try to move slider in both game view windows4. Notice that in only one or none... Read more
IL2CPP Lidgren library crash Unity while run in Windows 7
How to reproduce:1. Open user-submitted project (IL2CPPProblem.7z)2. Make sure project will use IL2CPP for building builds2. Build t... Read more
Play button doesn't work after creating a animation in timeline
Steps To Reproduce: 1. Hierarchy > right click2. 3D Object > cube3. Go to Windows > Sequencing > Timeline.4. Select cube... Read more
burst_InsertIntoAggregate Crash When Calling Burst Discarded Extension M...
Steps to reproduce:1. Open User-supplied project2. Open Scene "SampleScene"3. Enter Play mode Expected: Unity does not crashActual: ... Read more
Particle System mesh render mode incorrectly randomize multiple meshes
How to reproduce:1. Create a new Unity project2. Import and open user's attached scene3. Press Play Expected result: spawns all sele... Read more
Keyboard input isn't detected when embedding the Windows Standalone appl...
Repro steps:1. User attached project folder -> _Build folder2. Run the Container.exe3. Press any keyboard button and observe the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left
- One Camera is not being rendered correctly when the Upscaling Filter is set to Automatic or Bilinear
- Terrain Layer is used for Painting Texture and will be added to the Terrain Layer List after being replaced by another Terrain Layer