Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2017.3.1f1
Issue ID
1041953
Regression
No
Keyboard input isn't detected when embedding the Windows Standalone application into another application
Repro steps:
1. User attached project folder -> _Build folder
2. Run the Container.exe
3. Press any keyboard button and observe the Container Window
Expected: Keyboard input is detected and it's logged in the console
Actual: Keyboard input isn't detected
Reproducible with: 2017.1.5f1, 2017.2.3p2, 2017.4.7f1
Not reproducible with: 2018.1.0a1, 2018.1.9f1, 2018.2.0f2
Notes: Refocusing the window fixes the problem ( on some machines ).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit Slider value defaults to min value when the initial value is set in the UXML file
- The Player hangs when unloading a scene using the UnloadUnusedAssets() method
- [iOS] Too many texture parameters error is thrown when running on devices that support the number of parameters
- [MacOS] Trying to pick a Colour from full-screen window breaks Colour Picker Tool functionality
- WebGL Player hangs on first frame when "Autoconnect Profiler" is enabled and large amount of Profiler data is buffered before the first frame
Add comment