Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2017.3.1f1
Issue ID
1041953
Regression
No
Keyboard input isn't detected when embedding the Windows Standalone application into another application
Repro steps:
1. User attached project folder -> _Build folder
2. Run the Container.exe
3. Press any keyboard button and observe the Container Window
Expected: Keyboard input is detected and it's logged in the console
Actual: Keyboard input isn't detected
Reproducible with: 2017.1.5f1, 2017.2.3p2, 2017.4.7f1
Not reproducible with: 2018.1.0a1, 2018.1.9f1, 2018.2.0f2
Notes: Refocusing the window fixes the problem ( on some machines ).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger gets disabled when any Editor window is maximised and minimised
- TextMeshPro InputField view is not updated when OnEndEdit is triggered
- The "Open Frame Debugger" button in the Game View toolbar not only opens the Frame Debugger window but toggles between enabling/disabling the Frame Debugger when pressed
- HDRP Water renders black when the PrecomputedAtmosphericAttenuation is set to zero
- [FrameDebugger][WebGL] Disable the possibility in Frame Debugger to allow receiving data from the WebGL build
Add comment