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Root Motion Broken in Standalone Windows
Root transform position is not affected by animation in standalone Windows build. Reproduction steps: 1. Open the project 2. Open t... Read more
[Timeline] Prefab loses a track in timeline when it's instantiated from ...
To reproduce: 1. Open project attached by the user 2. Build asset bundle in project window (right mouse click -> Build Asset Bundles... Read more
Reverting changes in Texture Import Settings doesn't revert the Wrap Mode
To reproduce: 1. Open the project, attached by the tester (resetWrapMode.zip) 2. Select the "image" in the Project view 3. Change T... Read more
UI elements are not rendered until a new UI element is added
To reproduce: 1. Open the project, attached by the user (Star Wards.zip) 2. Open the "UI BUG" scene 3. In the Hierarchy, expand Gam... Read more
Unity crashes in Play Mode at FMOD_Resampler_Linear
Reproduction steps: 1. Open project attached (CarPhysics.zip). 2. Press Play. Expected result: Editor in play mode will work fine. ... Read more
Remote profiler does not re-connect after switching from editor back to ...
Steps to reproduce: 1. open attached 'empty.zip' 2. build and run standalone player 3. switch to Editor profiling and then back to P... Read more
[UI] Enable/disable UI element after Play or in Play mode not working
How to reproduce: 1. Create new empty project 2. Create UI > (Select any element) 3. Disable UI element in Inspector window 4. Press... Read more
Editor crashes while upgrading project's API for 'AQUAS Water/River Set'...
1. What happened Failed to upgrade A$ package https://www.assetstore.unity3d.com/en/#!/content/52103 (AQUAS Water/River Set) from 5.... Read more
Mesh is not rendered in target camera when using Graphics.DrawMeshInstan...
To reproduce: 1. Open project 2. Open 'Test' scene, select game view 3. Select 'DrawMesh' GameObject 4. In Inspector enable/ disable... Read more
[Anim] Layer with no RM overrides RM on Base Layer
Layer with no RM overrides RM on Base Layer. This works as expected in 5.6 I have a Base Layer with full body Humanoid animation an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited