Search Issue Tracker
Fixed in 2017.2.0f3
Votes
1
Found in
2017.2.0b2
Issue ID
928575
Regression
Yes
UI elements are not rendered until a new UI element is added
To reproduce:
1. Open the project, attached by the user (Star Wards.zip)
2. Open the "UI BUG" scene
3. In the Hierarchy, expand Game HUD -> Action Panel
4. Enable any one of the disabled children of Action Panel game object -> no buttons or other controls are rendered
5. Add new UI Button to the game object enabled in 4
6. Buttons are now rendered correctly
Expected: UI elements are rendered when the parent game object is enabled
Actual: UI elements are not rendered until some other UI element is added
Reproduced in 2017.2.0b2
Could not reproduce in any other version, because the project simply doesn't open
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [2D] Spotlight 2D can get 'captured' by the sprite when shadows enabled
- Cannot navigate to Slider elements next to each other horizontally that require "Tab" key press on keyboard when using a gamepad controller
- Crash on Transform_CUSTOM_set_localScale_Injected when opening a Prefab that contains a script calling set_LocalScale during serialization
- [iOS] Player freezes with a warning "A new orientation transaction token is being requested while a valid one already exists" when orientation is changed during runtime on a specific devices
- Category is unselected when reverting changes in the Sprite Library Editor
MCrafterzz
Jul 31, 2017 16:38
I have a similar issue in 2017.2b3 so it's not only in b2.