Search Issue Tracker
Fixed in 2017.2.0f3
Votes
1
Found in
2017.2.0b2
Issue ID
928575
Regression
Yes
UI elements are not rendered until a new UI element is added
To reproduce:
1. Open the project, attached by the user (Star Wards.zip)
2. Open the "UI BUG" scene
3. In the Hierarchy, expand Game HUD -> Action Panel
4. Enable any one of the disabled children of Action Panel game object -> no buttons or other controls are rendered
5. Add new UI Button to the game object enabled in 4
6. Buttons are now rendered correctly
Expected: UI elements are rendered when the parent game object is enabled
Actual: UI elements are not rendered until some other UI element is added
Reproduced in 2017.2.0b2
Could not reproduce in any other version, because the project simply doesn't open
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
MCrafterzz
Jul 31, 2017 16:38
I have a similar issue in 2017.2b3 so it's not only in b2.