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[iOS] Build crashes when adding new data via List.AddRange()
To reproduce: 1. Open project attached by the user 2. Build for iOS with "main" scene included 3. In opened app click on "id" dropdo... Read more
[Android] White screen before splash screen
To reproduce: 1. Deploy and empty project to a device 2. Notice that before the splash screen is shown, the sceen is white for a lit... Read more
Facebook WebGL PlayerPrefs erased when the game is updated
Steps to reproduce: 1. Set up Facebook Developers account and App ID 2. Open QA attached project "PlayerPrefsWebGL.zip" 3. Open "001... Read more
Facebook SDK newest version 7.10.0 unable to load, throws errors, breaks...
Steps to reproduce: 1. Open Unity 2. Project Settings -> Player -> Facebook SDK Version 3. Set that to 7.10.0 4. Errors are thrown ... Read more
The project does not build on the device and an error "Win32Exception" a...
Reproduction steps: 1. Create a new project; 2. Switch platform to Android; 3. Go to Player Settings -> Publishing Settings; 4. Crea... Read more
Unity Editor stops working when importing Odin 1.0.3.0 asset on .NET 4.6
To reproduce: 1. Download attached project "AnimationInconsistent.zip" and open in Unity 2. Double click on "ImportInEmptyProjectFo... Read more
Pack Preview fails on Variant Atlas when Master Atlas has "Use Crunch Co...
To reproduce: 1. Download and open attached "SpriteAtlasBug.zip" project. 2. Select "Variant Atlas" atlas in Assets folder. 3. Pres... Read more
"Failed getting triangles. Submesh topology is lines or points" error ap...
1. Open the attached "ErrorBug" project and "Scene" scene 2. Double click on "case_930...PointChunk..." point mesh in Hierarchy wit... Read more
Switching between platforms results into Game views resolution/aspect ra...
How to reproduce: 1. Create a new Unity project 2. Create a custom Game view resolution that is higher than the Game view window si... Read more
x86 Build crashes when trying to async load a large scene from bundles w...
Some notes: - It always crashes on some PCs and never on others - x64 build never crashes (even with Intel HD) - Editor never crashe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls