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[Scene View] Blue highlighted window appears in the background of Toolba...
[Scene View] Blue highlighted window appears in the background of Toolbar or Tool setting window in the Scene view In the scene view... Read more
[XR SDK] OpenVR XR Plug-in provider is not enabled when project is ran i...
Reproduction steps:1. Open the attached project ("XrLoaderTest.zip")2. Open XR Plug-in management settings (Project Settings)3. Disa... Read more
Crash on mono_thread_get_undeniable_exception
Reproduction steps:1. Download the necessary files from "Project.zip"2. Create a folder on your drive "<your local path>\CoreC... Read more
[iOS] Mute Other Audio Sources is not muting background audio on a devic...
How to reproduce:1. Open the attached project "case_1259748-iOSAudioRepro.zip"2. Open Player settings3. Make sure that Mute Other Au... Read more
Optimized Frame Pacing option is not available when referencing it via A...
How to reproduce:1. Create a new project2. Wait for it to load3. Create a new Script4. Reference PlayerSettings.Android in the creat... Read more
Nested IEnumerator order makes test fail at the wrong point
How to reproduce:1. Open the New Unity Project(1).zip2. Run MainTest Actual result: Test fails on line 20Expected result: Test fails... Read more
All except last of the inputs that are being held are lost when another ...
Reproduction steps:1. Open attached project "New Unity Project.zip"2. Open "Scene1" scene3. Enter Play Mode4. Press and hold the spa... Read more
Asset picker does not show the full list of available assets
Reproduction steps:1. Open attach project "case_1728_repro.zip"2. Select "New Material" (in "Texture Test" folder)3. Open Asset Pick... Read more
Scene/Game view glitching out when resizing their Windows and popup wind...
Reproduction steps:1. Open attached Project2. Open Assets\Scenes\StylizedHouse Scene3. Select Canvas > Text (TMP) in the Hierarch... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed
- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc