Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X, 2021.2.X
Votes
0
Found in
2018.4.24f1
2018.4.27f1
2019.4
2020.3
2021.1
2021.2
Issue ID
1308625
Regression
Yes
Crash on mono_thread_get_undeniable_exception
Reproduction steps:
1. Download the necessary files from "Project.zip"
2. Create a folder on your drive "<your local path>\CoreClient"
3. Unzip the following files in that directory, each should create their own subdirectory
* CoreClientGameTemplate.zip
* GameClient.zip
* StaticData.zip
4. In the command prompt window, navigate to "\CoreClient\CoreClientGameTemplate\DotNetTools"
5. Run 'webfileserver --root "<local path to>\CoreClient\GameClient\Build" --port 57470 --enable-cors'
6. Open the project "CoreClientGameTemplate"
7. Go to the top-left menu item "Turbine Tools->Test->Unity Freeze->Test Thrasher"
8. Click the "Start" button on the "Thrasher" WIndow
9. Let the process run until the Editor crashes
Expected result: the Editor does not crash
Actual result: the Editor crashes
Reproduces on: 2018.4.24f1, 2019.4.26f1, 2020.3.7f1, 2021.1.7f1, 2021.2.0a16
Does not reproduce on: 2018.4.23f1
First 10 lines of Stacktrace:
ono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\threads.c:4055] mono_thread_get_undeniable_exception
ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 00000000189E25DF)
ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 00000000189E25DF)
0x00000000189E25DF ((<unknown>)) (function-name not available)
0x000000003E296D33 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__309_11 (System.IOAsyncResult)
0x000000003CB28AF8 (Mono JIT Code) System.IOSelectorJob:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x000000003B24EFE5 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x000000003B24E123 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x00000000135B8AE5 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007FF9DC4BB900 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\mini\mini-runtime.c:2809] mono_jit_runtime_invoke
Notes:
-The issue might manifest as a crash or a freeze, however, the callstacks seem to be the same
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a3
Resolution Note (fix version 2019.4):
Fixed in 2019.4.31f1