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Switching between Debug and Release modes in editor throws a SocketExcep...
Switching between Debug and Release modes in editor throws a SocketException Switching between Debug and Release modes in editor thr... Read more
Canvas rect returning incorrect size when switching aspect ratios in the...
To reproduce:1) Open the attached project and scene in it2) Make sure that you can see both Scene and Game views3) Change aspect rat... Read more
AsyncGPUReadback returns incorrect result on Vulkan
Steps to reproduce:1. Download the attached project and open "Test" scene2. Build a Standalone project with D3D11 or D3D123. Notice ... Read more
Script cannot be attached to a GameObject when dragged into an empty spa...
Steps to reproduce:1. Open any project2. Create a new script3. Create an empty object and select it4. Drag the script into Inspector... Read more
[UI Elements] PropertyField in CreateInspectorGUI() throws ArgumentExcep...
Reproduction steps:1. Open attached project "1194627_StaticEditorFlags"2. In the Editor folder, click on the "SampleSo" asset Expect... Read more
Prefab overrides are not applied to Probuilder created objects
Prefab overrides are not being applied to nested prefabs created using Probuilder. I've tried unpacking completely then creating a n... Read more
[CustomEditor] DragPerform event does not fire when Unity Editor is not ...
To reproduce:1) Open the attached project2) In top menu bar, open CUSTOM_NAME (Edits below) ->PropBrowser->Browser3) Make sure... Read more
[Probuilder] ArgumentNullException: Value cannot be null error appears w...
If the Probuilder package is added to this project the below error appears. It does not appear on a new project. ArgumentNullExcepti... Read more
InputActions asset gets cleared when the Input System package is updated
How to reproduce:1. Open the project attached by the user("TEST_XboxOneBuild")2. Update "Input System" package to any newer version ... Read more
Argument exception is thrown on drawing the next button after coming bac...
Steps to reproduce:1. Create a new project2. Attach the provided script ("Foo.cs") to any GameObject in the Scene3. Press on the Gam... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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