Search Issue Tracker
By Design
Votes
0
Found in
2017.4
2018.3.10f1
2020.1
Issue ID
1197923
Regression
No
Canvas rect returning incorrect size when switching aspect ratios in the Game view
To reproduce:
1) Open the attached project and scene in it
2) Make sure that you can see both Scene and Game views
3) Change aspect ratios in the game view (you might also need to resize it somewhat - check the attached video for example)
Expected: The two rects stay true to Game View
Actual: They become smaller than it/protrude out of it
Reproduced in 2017.4.0f1, 2020.1.0a12
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Specular lighting visible in a camera with Path Tracing when Preserve specular lighting is disabled in observed material
- Cinemachine package throws CS1061 errors in the Console when installed in a project that has HDRP and URP installed
- Editor.log file size grows rapidly when a scene exceeds the "Maximum Shadow on Screen" limit setting in the HDRP Asset
- Player build freezes after calling Application.Quit() when the scripting backend is set to IL2CPP
- Texture is not applied on a Custom Render Texture when a Cubemap is selected as the texture
Resolution Note (2020.1.X):
After discussing with @philip we have decided to resolve this issue as By Design. To fix the issue the user can set the Match value to 0.5 to get events for both width and height changes.