Search Issue Tracker
By Design
Votes
0
Found in
2017.4
2018.3.10f1
2020.1
Issue ID
1197923
Regression
No
Canvas rect returning incorrect size when switching aspect ratios in the Game view
To reproduce:
1) Open the attached project and scene in it
2) Make sure that you can see both Scene and Game views
3) Change aspect ratios in the game view (you might also need to resize it somewhat - check the attached video for example)
Expected: The two rects stay true to Game View
Actual: They become smaller than it/protrude out of it
Reproduced in 2017.4.0f1, 2020.1.0a12
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Resolution Note (2020.1.X):
After discussing with @philip we have decided to resolve this issue as By Design. To fix the issue the user can set the Match value to 0.5 to get events for both width and height changes.