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EditorGUI.FloatField cannot return "Infinity"
To reproduce:1. Import attached script to project2. Select window->Bug Test3. Type infinity into first field4. Notice that 3.4028... Read more
[Timeline] Dropdown icon for "Advanced" properties doesn't work under "C...
The Dropdown icon for "Advanced" properties doesn't work under "Control Playable Asset" in Inspector.Please refer to the attached vi... Read more
[GPU Lightmapper] LightGrid takes up too much memory on large scenes
Reproduction steps:1. Open "1196347" project with 2020.12. Open "REPROSCENE" scene.3. Bake Lighting with GPU lightmapper. Actual Res... Read more
Game object doesn't rotate exactly by local X and Y values if Z value is...
To reproduce:1. Create a new project2. Create a Cube in the Hierarchy3. Switch to Local axis4. Set the Cubes transform rotation Z va... Read more
[Shader Graph] "implicit truncation of vector type" errors are thrown wh...
How to reproduce:1. Create a new project with the SRP template (i.e. URP)2. In the Project Window, create an Unlit Shader Graph (Cre... Read more
If the blackboard overlay is collapsed, it disappears when opening the a...
Steps to reproduce: Open any graph Right-click on the blackboard and select "collapse" Open the blackboard in its collapsed state Cl... Read more
[GPU PLM] [macOS] Lighting bake never completes after changing shadowmas...
Steps to reproduce: 1) Open attached project (HDRP template)2) Load the sample scene3) Make sure that lightmapper is set to Progress... Read more
[Block] Gradients with high intensity sampled with a per-particle attrib...
Gradients with a high intensity (i.e. 10) flicker. Repro steps:1. Import the attached vfx.2. Activate color, observe expected behavi... Read more
Water in HDRP Sample Scene Freezes When Selecting Dropdown in Inspector
Steps to reproduce: Create a new HDRP project Import Water Samples from the HDRP package samples Enable Water in the Quality > HD... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject