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Fixed
Votes
0
Found in
2021.3.14f1
Issue ID
UUM-20637
Regression
Yes
The Editor crashes when changing the Target Build from Windows to macOS after building the project
How to reproduce:
1. Open the repro-project from Google Drive
2. Click File → Build Settings
3. Change Build Target to Windows
4. Build the project
5. After the project is built change the Build Target to macOS
Expected result: Build Target changes.
Actual result: The Editor crashes.
Reproducible with: 2021.3.11f1, 2021.3.14f1
Not reproducible with: 2020.3.42f1, 2021.3.10f1, 2022.1.0f1, 2022.1.23f1, 2022.2.0b16
Could not test with: 2022.1.0b8, 2022.1.0b16 (Can’t build, errors appear in the Console), 2023.1.0a20 (Can’t change the Target Build)
Reproducible on: macOS 12.6 (M1)
Crash StackTrace:
Obtained 20 stack frames.
#0 0x00000103d0567c in Performance::TrackerManager::StartWatch(unsigned long)
#1 0x00000103776218 in Ticker::TickProfileInternal(bool)
#2 0x00000103bd5020 in Application::TickTimer()
#3 0x0000010497a068 in -[EditorApplication TickTimer]
#4 0x000001a0ae067c in __NSFireTimer
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Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-20693