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Fixed
Fixed in 1.0.10
Votes
0
Found in [Package]
1.0.9
Issue ID
BEHAVB-292
Regression
Yes
Undo-Redo doesn't rebuild the graph asset if needed
Steps to reproduce:
- Create a game object with a behavior agent component
- Create a behavior graph and assign it to the agent
- Open the behavior graph
- Add a "Log Variable" node
- Connect the "Log Variable" node to "OnStart"
- Set the variable to log to "Self"
- Save
- Undo
- Save
- Enter play mode
Actual results: "[Agent] Self = Agent (UnityEngine.GameObject)" is logged to the console
Expected results: "[Agent] <no name> = null" is logged to the console
Reproducible with versions:
1.0.9
Not reproducible with versions:
1.0.8
Tested on (OS): MacOS
Notes:
- The attached screen recording shows it the other way around, but it's the same issue
- You can open project settings and add {{BEHAVIOR_DEBUG_ASSET_IMPORT}} to Scripting Define Symbols (domain reload will happen) to verify if the graph rebuilds when saving (You should see "GraphAsset[{}Behavior Graph{}].BuildRuntimeGraph" in the log window)
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