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[Mobile] TouchControl.tapCount stays at 0 when "Script Debugging" is che...
Steps to repro:1. Open attached project2. Make sure in Build Settings "Script Debugging" is enabled3. Build for iOS and deploy the X... Read more
[UIElements] Trying to read value of type Color while reading a value of...
To reproduce:1. Create new project in Unity2. Open Package managerExpected result: Package manager opens cleanlyActual result: Tryin... Read more
In Profiler, Terrain.UpdateTreeBillboardTexture call takes up performanc...
How to reproduce:1. Open attached project "TreeBillboardTest.zip" and scene "SampleScene"2. Enter Play mode3. Open Profiler Window, ... Read more
[InputSystem] No touch support with IMGUI
Repro (requires touch-enabled device) 1. Set "Active Input Handling" to "Input System Package" and restart editor.2. Add a simple Mo... Read more
Physics.Checksphere function returns true when GameObject's Transform is...
How to reproduce:1. Open the attached project's "case_1198874-Project.zip" Scene labeled "SampleScene"2. Enter the Play Mode Expecte... Read more
[Android] Static objects do not get destroyed when loading an applicatio...
To reproduce:1. Open the QA's attached project "staticRemainRepro"2. Build and Run on Android with Development Build selected3. Pres... Read more
Error occurs after click on Apply on AssetImporter (EndLayoutGroup: Begi...
Error occurs when using Keep Duplicate Name on PSB (EndLayoutGroup: BeginLayoutGroup must be called first) Steps to repro:1. Install... Read more
[FBX Exporter] GameObjects with identical Materials and Meshes names exp...
How to reproduce:1. Open attached project ("FBXExporter.zip")2. Open SampleScene scene3. In Hierarchy window right-click ExportTest ... Read more
Editor window becomes uncloseable when the script creating it is removed...
Steps to reproduce:1. Open new project2. Create a script that opens an editor window (Or just use the example script from https://do... Read more
PSD import is giving wrong alpha channel values
To reproduce:1) Open the attached project2) Open MATERIALS DEBUG -> Texture Check3) Select each of the textures Expected: Their a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size