Search Issue Tracker
Coroutines can't be stopped by stopping their parent when having two or ...
To reproduce: 1. Open my attached project 2. Enter Play mode Expected: both cubes remain in same position - both coroutines are sto... Read more
[Android] On manually installed application when scene changes game view...
Reproduction steps: 1) Download and open attached project (936777_reproproj 2) Build Level01 and Level02 scenes with development mod... Read more
WorldToScreenPoint projecting stops working correctly after rapid camera...
How to reproduce: 1. Download attached project 2. Open "DEVMechanics" scene and press Play 3. Press "Y" Button and select nav point ... Read more
Unity crashes when importing the specific 3ds file at Reader3DS::ChunkMe...
Steps to reproduce: 1. Create a new project 2. Import the F1 Pilot.3ds (1.1 MB) file to the project 3. Observe the crash Actual re... Read more
[macOS] Cannot create a new project if home folder has a full stop (peri...
How to reproduce: 1. Create a macOS account with a full stop at the end of the "Account name" (i.e. "jacob." or "emily.") 2. Log int... Read more
Unity freezes when adding variants to ShaderVariantCollection for shader...
Steps to reproduce: 1) Download attached project 'BugReproShaderVariants.zip' and open in Unity 2) In the Project window, click on ... Read more
UI scaling inconsistent in macOS editor between 2017.2.0a3- and 2017.2.0...
How to reproduce: 1. Open QA-supplied project using Unity 2017.2.0a3 or earlier, load scene "REPRO" 2. Memorize or screenshot the Ga... Read more
Timeline window has white background when running on .NET 4.6 depending ...
Steps to reproduce: 1. Switch your system language to Turkish 2. Create a new project with .NET 4.6 3. Open timeline window 4. Notic... Read more
Unable to enable Collaborate
Unable to enable Collaborate Steps To Reproduce: 1. Create a new project 2. Select the Collab toolbar button 3. Select "Start Now" ... Read more
When changing graphics API to OpenGL a compute shader with the imageSize...
Steps to reproduce: 1. Open the attached project 2. Select NewComputeShader.compute 3. Observe the error in the Console Window: NVID... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [XR] LODs switch between high and low poly when Objects are near the center of the screen and switch when near the periphery vision
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts