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Android Gradle: Add a callback after the project is created
"On an iOS xcode project, you can use PostProcessBuild to modify the project before built. On Android, PostProcessBuild is called a... Read more
When a parent 3D object is rotating and its scale is changed, the shape...
A 3D object has a sphere collider and is rotating. When its scale changes, the child object starts changing shape and size. This can... Read more
Unity Editor video preview doesn't play Audio
To reproduce: 1. Open Attached Unity project "unity-vrexperience.zip" 2. In Project window, go to Assets --> StreamingAssets 3. Clic... Read more
Entering and Exiting Play mode crashes the Editor
Reproduction steps: 1. Open "ScriptTest_1.zip" project 2. Open "awtqw4t" Scene 3. Enter and Exit play mode until the Editor crashes... Read more
[Vulkan] Texture loaded using Texture2D.Load has purple tint when using ...
When using linear color space textures loaded using Texture2D.Load has a purple tint. They look fine when using gamma color space or... Read more
[iOS] .NET 4.6 build outputs machine.config to mono/2.0 instead of mono/4.0
When exporting an iOS project using the .NET 4.6 experimental support, the machine.config is placed in the mono\2.0 directory, but i... Read more
Changing width of LookDev window to lowest possible while HDRI panel is ...
Steps to reproduce: 1. Create new project 2. Open LookDev window 3. Open HDRI View panel 4. Resize lookdev window horizontally to i... Read more
LookDev camera/objects is reset upon creating new unity scene
Steps to reproduce: 1. Create new project 2. Add Cube to scene and make prefab out of it 3. Open LookDev window 4. Change to split-... Read more
LookDev window allows meshes to be dropped from scene hierarchy
Steps to reproduce: 1. Create new project 2. Open add cube to scene 3. Open LookDev window and drag cube from scene hierarchy 4. No... Read more
Cannot rename an object when a particle system with sub-emitter is playi...
Can't rename a gameobject using the hierarchy when a particle system with a sub-emitter is playing in the editor. 1. Open ParticleS... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException