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[Universal RP] The Prefab in the Inspector preview is dark when uses hig...
How to reproduce:1. Open the user's attached "PrefabPreviewRepro.zip"2. Select the "Cube" Prefab in the Project window3. Observe the... Read more
Multiple errors are thrown when SetLifetime is set to Infinity in Initia...
How to reproduce:1. Open the user's attached " VFXGraphInfiniteLifetime.zip" project2. Select the "Test" VFX Graph in the Project wi... Read more
[Audio] Dedicated Server causes errors with Audio Clips
Importing or selecting any audio clip in projects where the Dedicated Server build target is available causes errors to be printed i... Read more
Crash on GUIView::DoPaint when creating a new Tile Palette
How to reproduce:1. Open the attached project2. Right-click on the project browser -> Create -> 2D -> Tile Pallete -> Re... Read more
Crash on GUIView::DoPaint when selecting color with a color picker
How to reproduce:1) Open a blank project on any affected version2) Select the Directional Light3) In the Inspector pane, rapidly cli... Read more
[Audio] Selecting audio file in Project window throws error "Unknown pla...
Reproduction steps:1. Create a new Unity project2. Import "Example.wav" into the project3. Select the .wav file in the Project windo... Read more
Message gets logged in the Console when using Debug.LogFormat and the un...
How to reproduce:1. Open the attached 'case_1354586.zip' project2. Open the SampleScene3. Enter the Play mode4. Observe the Console ... Read more
Freeze/Crash on DllCanUnloadNow when compiling while reading a file
Reproduction steps:1. Open the attached user project ("Code Visuals")2. Replace 'Assets/Scripts/Showey/CompositeController_s.cs' wit... Read more
[HDRP] Scene View in Prefab Gray Context edit mode is unusable because o...
How to reproduce:1. Open attached project "stw21-2-flightsim-master" and scene "Gameplay"2. In Hierarchy window, select "prefab_Play... Read more
Missing function to reset or unset a specific resource in the local bind...
Currently there is no way to avoid using a previously set Texture, Buffer etc in the local binding space of a compute shader if you ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on MeshRenderer::DispatchUpdate when disabling the second Mesh Renderer on a GameObject
- Inaccurate collisions when resizing Game view
- Animator Controller Layer name stays unchanged in Layers tab when renamed from Inspector
- [RenderingDebugger]Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene