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Missing function to reset or unset a specific resource in the local binding space of compute shaders

Shader System


Currently there is no way to avoid using a previously set Texture, Buffer etc in the local binding space of a compute shader if you can only set the global one. As soon as it is set once (previous frame) it will take precedence over the global one set the same frame. It caused a bug on vulkan, but the issue remains valid I believe.

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