Search Issue Tracker
[iOS] iOS build fails for devices which only support armv7 then the Arch...
How to reproduce: 1. Open the attached "New Unity Project (3)" project 2. Make sure that Architecture is set to Universal in Player... Read more
NullReferenceException error is thrown when updating more than one Avata...
How to reproduce: 1. Open the user's attached "AvatarUpdateTest.zip" project 2. Expand the "boss_gongshujin001" Asset in the Project... Read more
Drawing serialized properties with HideInInspector attribute only works ...
How to reproduce: 1. Open the user's attached "Rechnik.zip" 2. Open the "testscene" Scene 3. Select the "Main Camera" GameObject in ... Read more
[Android][SpriteAtlas] totalSpriteSurfaceArea get reserialized when swit...
Repro steps: 1. Open attached project 2. Switch to standalone build target 3. Delete Library/AtlasCache 4. Enter and exit play mode ... Read more
[Android] Editor freezes while building a Scene for Android
Reproduction steps: 1. Open the user's supplied project 2. Build or Build and Run to an Android device Expected result: Editor buil... Read more
[2D][SpriteShapeProfile] Errors occurs when adding range on Reset-ed Pre...
[2D][SpriteShapeProfile] Errors occurs when adding range on Reset-ed Preset of the SpriteShapeProfile Repro Steps: 1. Start a new 2D... Read more
Profile Analyzer - Focus remains on profile analyzer when moving to prof...
Profile Analyzer - Focus remains on profile analyzer when moving to profiler If you have the Profiler and Profile Analyzer in seper... Read more
Disabling one of the lower-depth cameras breaks higher-depth camera and ...
How to reproduce: 1. Create a new 3D Template project 2. Open the Sample Scene and delete the Main Camera and the Direction Camera 3... Read more
[ScriptableObject] Script loses reference to ScriptableObject after comp...
Reproduction steps: 1. Open attached project "Scriptable.zip" and scene "ScriptableObjectIssue" 2. In Project window, open "MyBuggyS... Read more
Crash on block_locate_free/tlsf_free/MemoryProfiler::GetAllocationRoot w...
Reproduction steps: 1. Open user's attached project 2. Open scene "Grounds" 3. Open the Navigation window and the Bake tab 4. Press ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Isometric Tilemap incorrectly sorts Tiles when Sort Order is set to "Bottom Right" or "Top Left"
- [WebGL] Audio track with a loop point defined plays from the start when looping
- [Android] Semaphore.WaitForSignal causes ~200ms stalls when Dithering Node in a ShaderGraph is enabled on Samsung J7
- "Branch Group" tools have missing tooltips
- ExecuteMethod uses cached data when running validations after a CI checkout