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Votes
0
Found in
2018.4
2019.4.6f1
2020.2
Issue ID
1273706
Regression
No
[ScriptableObject] Script loses reference to ScriptableObject after compilation error is encountered and then fixed
Reproduction steps:
1. Open attached project "Scriptable.zip" and scene "ScriptableObjectIssue"
2. In Project window, open "MyBuggyScript.cs"
3. In "MyBuggyScript.cs", uncomment line 7
4. Restart Unity Editor
5. In "MyBuggyScript.cs", comment out line 7
6. In Hierarchy window, select "My SO Container" GameObject
7. Observe "My Scriptable Object" field
Expected result: There is a reference to the scriptable object
Actual result: There is no reference to a scriptable object
Reproducible with: 2018.4.27f1, 2019.4.9f1, 2020.1.4f1, 2020.2.0b1
Comments (1)
-
ChrisIceBox
Sep 01, 2020 08:01
The object is not unsaved - the data is lost. Please re-open this issue. Data that was part of the scene file being is lost.
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Resolution Note:
The behavior for unsaved assets is undeterministic in this scenario, in order to address this you should save the asset in the asset database at creation time: AssetDatabase.CreateAsset(myScriptableObject, "Assets/MyScriptableObject");