Search Issue Tracker

By Design

Votes

0

Found in

2018.4

2019.4.6f1

2020.2

Issue ID

1273706

Regression

No

[ScriptableObject] Script loses reference to ScriptableObject after compilation error is encountered and then fixed

Serialization

-

Reproduction steps:
1. Open attached project "Scriptable.zip" and scene "ScriptableObjectIssue"
2. In Project window, open "MyBuggyScript.cs"
3. In "MyBuggyScript.cs", uncomment line 7
4. Restart Unity Editor
5. In "MyBuggyScript.cs", comment out line 7
6. In Hierarchy window, select "My SO Container" GameObject
7. Observe "My Scriptable Object" field

Expected result: There is a reference to the scriptable object
Actual result: There is no reference to a scriptable object

Reproducible with: 2018.4.27f1, 2019.4.9f1, 2020.1.4f1, 2020.2.0b1

  1. Resolution Note:

    The behavior for unsaved assets is undeterministic in this scenario, in order to address this you should save the asset in the asset database at creation time: AssetDatabase.CreateAsset(myScriptableObject, "Assets/MyScriptableObject");

Comments (1)

  1. ChrisIceBox

    Sep 01, 2020 08:01

    The object is not unsaved - the data is lost. Please re-open this issue. Data that was part of the scene file being is lost.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.