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UI Mask component crashes editor after you Build & Run
Steps to reproduce: 1. Open QA attached project (reduced) or user attached project 2. Build and run for windows 3. Build will run, ... Read more
Shader breaks and outputs 'unknown semantics "SV_InstanceID" specified f...
How to reproduce: 1. Open users attached project and Scene.unity file in 2017.1.0p2 2. Notice the Cube is blue and its "Diffuse" sh... Read more
NullReferenceException is thrown TimeZoneInfo in some TimeZones
Reproduction steps: 1. Change your time zone to UTC +8 (Philippines) 2. Open "unity-timezoneinfo-bug.zip" project 3. Open the "Main... Read more
MaterialPropertyBlock does not affect values for Meta pass when using on...
To reproduce: 1. Download and open attached "Case 127141 - MaterialPropBlock_vs_MetaShaderPass.zip" project. 2. Open "test" scene. ... Read more
Crash at av_buffer_unref when trying to load a video caused by avutil-55...
Steps to reproduce: 1.Open the attached project 2. Load "Demo_Sphere" scene 3. Enter playmode 4. Click the "Load" button in the game... Read more
Disabling a parent GameObject that has many children with Rigidbody comp...
The issue happens only when the children of the object that is being disabled have a Rigidbody on them. The lag spike reaches up to ... Read more
[OpenGL] The back buffer is forced to be cleared by the camera that set ...
Steps to reproduce: 1. Open user attached project (New Unity Project 33) 2. Open test.unity scene 3. Observe that the second camera ... Read more
OnTriggerExit is not called when colliding trigger is destroyed
How to reproduce: 1. Open the "TriggerTest3D" project 2. Open the "Test" scene 3. Enter Play mode 4. Press space to destroy the trig... Read more
Switching "Scripting Runtime Version" will fail and throw InvalidOperati...
To reproduce: 1. Open attached project "Strategy game.zip". 2. Open and Play "Scene" scene. 3. Go to: Edit->Project Settings->Player... Read more
[Perforce] "Invalid AssetDatabase path" warnings when files outside of p...
Steps to reproduce: 1. Set up Perforce workspace 2. Create project at least a level deeper than root directory 3. Create another fol... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- XR Ray Interactor Cone Cast doesn't match Gizmo in Scene View when Cone Cast Angle is higher than 10 degrees
- [XR] LODs switch between high and low poly when Objects are near the center of the screen and switch when near the periphery vision
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"