Search Issue Tracker
[AssetBundles] RecompressAssetBundles fail with larger chunk compressed ...
How to reproduce:1. Open the attached project2. Open the Test Runner3. Run the tests Actual result: Tests that are using the second ... Read more
[ShaderGraph][UniversalRP][XR] PBR and Unlit ShaderGraph materials do no...
Reproduction steps:1. Open "XR_ShaderGraph.zip" project with updated SRP master2. Enter Play mode Expected Result: ShaderGraph Mater... Read more
[Post-Processing][AR][Android] Using Post-Processing inverts Face Points...
Reproduction steps:1. Open "1196111" project2. Build & Run for Android3. Point the phone's camera at a face4. Notice that the fa... Read more
GameObject's outline does not update when the Shader's Vertex value is c...
How to reproduce:1. Open the user-attached project's scene-outline-problem scene2. Select the Sphere GameObject3. Change the Shader'... Read more
[Hub] Hub resets the Environment Variable path
Reproduction steps:1. Open "Environment Variables..." -> "New..."2. Set "Variable name" to "HOME" and "Variable value" a differen... Read more
Unity doesn't recognize some assemblies resulting in missing components
Reproduction steps:1. Open "PackageLoadFailure_2018412.zip" project2. Select "StyleTestPrefab" GameObject3. Notice "StyleSheets" com... Read more
[ProBuilder] Errors logged if Shape Tool is open when entering Play mode
1. Open Shape Tool2. Hit Play Expected: enter Play mode with no errorsResult: enter Play mode, several errors Read more
Editor freeze when opening a Prefab with incorrect references in the Pre...
Steps to reproduce:1. Open QA-supplied project2. Try to open the Prefab in the "Sample Scene" in the Prefab edit mode Expected: no f... Read more
Transform scale shows wrong Y value when importing Hexagon model in the ...
To reproduce:1. Open attached project2. Press in Hierarchy on GridPiece3. In inspector notice that scale Y value is 0.9999983 instea... Read more
[Output] Outputs with non-opaque blend modes converted to lit sphere or ...
Repro steps:1. Create a default new VFX2. Right click and convert its Quad output (by default set to Alpha) to a Lit Sphere output3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open