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0
votes
Fixed

Texture set to Normal Map with alpha information gets red colour overlay

Graphics - General

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Jul 28, 2017

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Version/s: 2017.1.0f3

Steps to reproduce: 1. Open User attached project "EditorGUI.zip" 2. Inspect the Texture in the project window and set its type to "... Read more

0
votes
Duplicate

Default meshes icons are not shown

Themes

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Jul 28, 2017

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Version/s: 2017.2.0b2

Default meshes icons are not shown To repro: 1. In new project add e.g. Cube. 2. In Inspector select Cube (Mesh Filter) component... Read more

0
votes
Not Reproducible

Microphone.Start() crashes the Editor when play a scene at FMOD::MemPool...

Audio

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Jul 28, 2017

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Version/s: 2017.1.0f3

Steps to reproduce: 1. Open the attached project 2. Open the main scene 3. Play the scene 4. Observe the crash Actual result: Unity... Read more

0
votes
Won't Fix

[Daydream] [Android] Performance issue on VR.WaitForGPU (takes 40ms+)

VR

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Jul 14, 2017

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Version/s: 5.6.2p2

From Google: Latest on this is that it's an issue with the Qualcomm graphics driver (i.e. 2-4ms extra GPU time beyond what's expect... Read more

4
votes
Fixed

[VR] Disabled positional tracking is ignored by camera's child transforms

XR SDK

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Jul 17, 2017

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Version/s: 2017.1.0f3

When InputTracking.disablePositionalTracking is set, child transforms of the VR camera are still placed in the world as though posit... Read more

0
votes
Duplicate

"Default Is Native Resolution" player setting in FullScreen on Windows S...

Windows

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Jul 26, 2017

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Version/s: 5.6.2p4

How to reproduce: 1. Open the"Resolution" project 2. Open the "MainScene" scene 3. Build the project with preset resolution, "Defaul... Read more

0
votes
By Design

Game object's Static flag is disabled after loading the scene with Strea...

Scene Management

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Jul 27, 2017

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Version/s: 2017.1.0f3

Reproduction steps: 1. Open the attached project "BugStatic.zip"; 2. Run the LoadScene.unity scene; 3. Observe that the Cube still h... Read more

0
votes
Duplicate

[GI] Setting Shader.SetGlobalColor() isn't reflected in Meta pass

Progressive Lightmapper

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Jul 27, 2017

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Version/s: 5.6.2f1

Steps to reproduce: 1. Open "MaterialPropBlock_vs_MetaShaderPassStripped" project 2. Select "Terrain" game object and in script set ... Read more

1
votes
Fixed

[Oasis] Stopping play mode while in "Simulate in Editor" Emulation resul...

XR SDK

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Jul 27, 2017

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Version/s: 5.6.2f1

Steps to reproduce: 1. Create new or open any Unity project 2. Open Holographic Emulation window and select 'Simulate in Editor' emu... Read more

0
votes
Fixed

List.Sort causes memory allocations with .NET 4.6 runtime, but not .NET 3.5

Mono

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Jul 28, 2017

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Version/s: 2017.1.0f3

To reproduce: 1. Open the project, attached by the tester (ListSortAllocations.zip) 2. Open the "scene" scene 3. Make sure that Scr... Read more

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