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[OSX] [APFS] No assets are displayed in the project folder on OSX 10.13
To reproduce: Open any project on OSX 10.13 Note: project is opened properly when loaded from an HFS+ partition Reproducible on 5.... Read more
[Mac] When cache server gets updated (only with .NET 4.6) "Win32Exceptio...
Reproduction steps: 1) Download and open attached project -- Notice that Win32Exception: Success is being thrown. Steps to reproduc... Read more
[VR]Editor freezes when generating textures for a substance material wit...
Steps to reproduce: 1. Download and open the attached project("StrippedDown.zip") 2. Notice that the "" has Animation Update rate of... Read more
VideoPlayer created from script ignores videoPlayer.PlayOnAwake value an...
Reproduction steps: 1. Open the attached project "VideoPlayerProblem.zip"; 2. Open the problem.unity scene; 3. Press "Play" button; ... Read more
Crash at FreeImage_ZLibCRC32 due to .jpg file's meta file
Steps to reproduce: 1. Open "cross0623.zip" project ========== OUTPUTING STACK TRACE ================== 0x000000018004A45E (FreeIm... Read more
[Metal] Mesh Topology is not rendered and errors are spammed when using ...
How to reproduce: 1. Open the attached users project "ComputeShaderBug" and "ComputeShaderBug" scene 2. Open the "ComputeShaderBugBe... Read more
Unity crashes with Fatal error "GetManagerFromContext:pointer to object....
1. Create a new Unity project 2. Create empty GameObject and add a LOD Group component to it 3. Remove LOD Group component Expected... Read more
[iOS 10.2] [ReplayKit] Recorded sound is sped up and distorted
Reproduction steps: 1. Open and build the attached project into iOS device. 2. Click "Mic"(Make sure to run some background sound/mu... Read more
VR Suffers from heavy CPU performance spikes when Realtime GI Lighting i...
Steps to reproduce: 1. Download and open the attached project 2. Build for standalone 3. Launch build 4. Connect and observe Profile... Read more
[VR]Using SetTargetBuffers in VR results in a Black Screen
Steps to reproduce: 1. Download and open the attached project 2. Make sure VR is enabled 3. Enter Playmode Expected result: white c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file