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1
votes
Fixed

[GPU Lightmapper] LightGrid takes up too much memory on large scenes

Progressive Lightmapper

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Nov 05, 2019

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Version/s: 2019.1, 2019.2, 2019.2.0f1, 2019.3, 2020.1

Reproduction steps:1. Open "1196347" project with 2020.12. Open "REPROSCENE" scene.3. Bake Lighting with GPU lightmapper. Actual Res... Read more

0
votes
By Design

Raycast will ignore a set up LayerMask when and Object with such Layer h...

Physics

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Sep 18, 2019

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Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0b3, 2020.1

Steps to reproduce:1. Open user's attached project2. Open SampleScene3. Enter Play mode4. Press "Space" key5. Notice the console mes... Read more

0
votes
Fixed

Asset Icons are too large in the Verify Saving Assets Window

Version Control

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Nov 06, 2019

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Version/s: 2019.3.0a12, 2020.1, 2020.1.0a12

How to reproduce:1. Create a new project and open it2. Open the Preference Window (Edit -> Preferences... -> General)3. Enable... Read more

0
votes
Fixed

[URP] "SerializedObject target has been destroyed" errors are thrown con...

Package: Scriptable Render Pipeline Universal

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Nov 06, 2019

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Version/s: 7.1.2

After performing Undo operation on Camera Preset, editor throws "SerializedObject target has been destroyed" errors continuously, re... Read more

1
votes
Fixed

[New Input System] PlayerInput generates error from touch events for new...

Package: Input System

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Nov 06, 2019

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Version/s: 1.0.0

I am adding touch support for the new input system for the WebGL platform. All touch events seem to be working correctly, demos all ... Read more

0
votes
Fixed

[Addressables] "Addressables.LoadSceneAsync" is not updated when an exce...

Package: Addressables

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Oct 24, 2019

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Version/s: 1.3.3

Reproduction steps:1. Open "1193871" project2. Rebuild Addressables3. Enter Play mode Expected Result: Error log is thrown ("No Issu... Read more

0
votes
Fixed

Assembly with cyclic references detected error is thrown when URP is ins...

Package: Scriptable Render Pipeline Universal

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Oct 21, 2019

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Version/s: 7.1.1 - 7.1.2

Reproduction steps:1. Create a new project2. Import the URP package3. Import the Cinemachine package4. Observe the console window Ex... Read more

0
votes
Fixed

[UIElements] StyleEnum is creating boxing allocations

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Nov 06, 2019

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Version/s:

StyleEnum<T> is making use of IConvertible to do comparison, this is allocating for simple equality check.The equality check c... Read more

0
votes
By Design

[ECS][DOTS] Entity Conversion interface does not work in Sub-Scenes

Package: Entity Component System (ECS)

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Sep 26, 2019

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Version/s: 0.1.1-preview

Reproduction steps:1. Open "1187223" project2. Enter Play mode3. Notice in the "Entity Debugger" window that there are 3 different E... Read more

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