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VCS - Unity registers local changes after changelist has been committed ...
This is a user submitted issue by a partner studio. 1. Create a new Unity project somewhere under your P4 workspace root 2. Go int... Read more
Double-clicking on a terrain without collider doesn't focus on it
To reproduce: 1. Open project attached by the user 2. Open "scene" if not opened 3. Double-click with a mouse on a game object "Terr... Read more
[VR] Grab pass matrix usage does not work on Single Pass
Steps to reproduce: 1. Download and open the attached project(UnityRepoProject.zip) 2. Enter Playmode Expected result: view behind ... Read more
[VR]View and projection matrices are incorrect in Stereo Display
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode 3. Enable "Show" on the script attached to Camera 4.... Read more
Mock-HMD only view shows only the Left eye view for both sides
Steps to reproduce: 1. Download and open the attched project 2. Make sure Mock HMD is selected as the VR device 3. Open scene 4. En... Read more
Camera Viewport Rect and Depth causes rendering issues with multiple Cam...
A regression since 5.6. The first Camera has Clear Flags set to Skybox. The second and third Camera has Clear Flags set to Depth on... Read more
Character model collapses on animation transition when its Animator Cont...
To reproduce: 1. Open the "Main" scene in the attached project 2. Play the scene 3. Select the "Woman_Martha_1" game object from the... Read more
Custom Shader causes Selection Outline to stop working
Implementing a custom surface shader that uses a different name than "uv_MainTex" for its texture coordinates, causes the Selection ... Read more
Default/New Unity scene is not "ActiveScene"
Repro steps: 1. Open "ReproProject.zip" project 2. Create new scene (Ctrl + N) 3. In the Component bar press on "IsDirtyTester" -> ... Read more
Event.current.keyCode doesn't have the appropriate Event.current.charact...
Repro steps: 1. Open "UPM.zip" project 2. "Tools" -> "Unity Shell" 3. Select the "ConsoleWindow" and press the "A" key Expected re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file