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GameObject's outline does not update when the Shader's Vertex value is c...
How to reproduce:1. Open the user-attached project's scene-outline-problem scene2. Select the Sphere GameObject3. Change the Shader'... Read more
[Hub] Hub resets the Environment Variable path
Reproduction steps:1. Open "Environment Variables..." -> "New..."2. Set "Variable name" to "HOME" and "Variable value" a differen... Read more
Unity doesn't recognize some assemblies resulting in missing components
Reproduction steps:1. Open "PackageLoadFailure_2018412.zip" project2. Select "StyleTestPrefab" GameObject3. Notice "StyleSheets" com... Read more
[ProBuilder] Errors logged if Shape Tool is open when entering Play mode
1. Open Shape Tool2. Hit Play Expected: enter Play mode with no errorsResult: enter Play mode, several errors Read more
Editor freeze when opening a Prefab with incorrect references in the Pre...
Steps to reproduce:1. Open QA-supplied project2. Try to open the Prefab in the "Sample Scene" in the Prefab edit mode Expected: no f... Read more
Transform scale shows wrong Y value when importing Hexagon model in the ...
To reproduce:1. Open attached project2. Press in Hierarchy on GridPiece3. In inspector notice that scale Y value is 0.9999983 instea... Read more
[Output] Outputs with non-opaque blend modes converted to lit sphere or ...
Repro steps:1. Create a default new VFX2. Right click and convert its Quad output (by default set to Alpha) to a Lit Sphere output3.... Read more
TextAsset.bytes returns different bytes with different file extensions
Reproduction steps:1. Open project in "TextTest.zip"2. In "TextAssetTest.cs" the test will compare bytes of 2 identical files (text ... Read more
[Post Processing] Volume properties change on changing the properties i...
Postprocessing Volume properties change on changing the properties in its preset asset and vice versa. Steps to repro:1. Create a ne... Read more
[Post Processing ] Volume properties are misaligned in its preset asset.
Postprocessing Volume properties are misaligned in its preset asset. Steps to repro:1. Create a new project.2. Windows > Package ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title