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Scale and rotation matrix in PreviewRenderUnility Camera is ignored
To reproduce: 1. Open the attached project; 2. In the Assets folder, double-click the "_ExampleMeshSet"; 3. Select some tile, under... Read more
[WindowsMR] The Editor will freeze on Play mode enter if Developer Mode ...
Reproduction steps: 1. Open "GestureRecognizerHang.zip" project 2. Open "MainScene" Scene 3. Enter Play mode and wait for 5 seconds... Read more
UI Mask ignores properties of overridden materials
Reproduction steps: 1. Open "MaskIgnoresMaterialChanges.zip" project 2. Open "Repro" Scene 3. Expand "Canvas" in the Hierarchy wind... Read more
BuildPipelineInterfaces causes slow EnterPlaymode performance when there...
Reproduction Steps: 1. Import attached project. 2. Create new scene. 3. In Profiler, select Record and Profile Editor. 4. Enter Play... Read more
[IL2CPP] Use of Windows.Foundation.Collections.PropertySet throws a NotS...
Steps to reproduce: 1. Open attached project 2. Build UWP solution with il2cpp scripting backend 3. Open VS solution 4. Build & depl... Read more
Unity hangs when opening project with specific devices
Reproduction steps: 1. Connect "Steinberg UR 22 mk II". 2. Install drivers ("Yamaha Steinberg USB Driver"). 3. Create a new project ... Read more
[MacOS] DragAndDrop.StartDrag spams console with error
Steps to reproduce: 1. Open user attached project "Fresh Unity 2017.2 Beta Project.zip" 2. If not open, go to Window -> Custom -> M... Read more
In Audio Mixer, SFX Reverb properties are laid out illogically
(Not really a bug, just an adjustment that needs to be made) To reproduce: 1. Open a new Unity project 2. Window --> Audio Mixer 3. ... Read more
Timeout error when client disconnects for the second time
How to reproduce: 1. Open the "UNET_Project" project 2. Open the "Main" scene 3. Build the project 4. Enter Play mode 5. Choose "LAN... Read more
Material inherits Rendering mode from other materials in a scene when ru...
Steps to reproduce: 1. Open the attached project(Own Cloud) 2. Open the MainScene scene 3. Build and Run 4. Observe the objects are ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException