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0
votes
Fixed

[iOS] Xcode project uses libiPhone-lib.dylib instead libiPhone-lib.a fil...

iOS

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Aug 19, 2020

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Version/s: 2018.4, 2019.4.7f1, 2020.2

How to reproduce: 1. Open the attached 'EmptyProjectViaScript.zip' project 2. Change Target SDK to Simulator SDK in Player Settings ... Read more

0
votes
Fixed

[Android] The Grabpass does not work when the Blit Type is set to Auto

Android

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Aug 20, 2020

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Version/s: 2018.4, 2018.4.26f1, 2020.2

Reproduction steps: 1. Open the user attached project "TestGrabPass.zip" 2. Switch platform to Android 3. In the Project window unde... Read more

0
votes
Duplicate

Linux Editor has low performace in Playmode on a new project

Linux

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Aug 21, 2020

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Version/s: 2020.2.0a16, 2020.2.0a21

How to reproduce: 1. Create a new project 2. In the "Game" window press on the "Stats" button near the top right corner of the windo... Read more

0
votes
Won't Fix

[Mac] Application with a transparent background will become black when t...

MacOS

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Aug 23, 2020

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Version/s: 2019.1.0a3, 2019.4, 2019.4.8f1, 2020.1, 2020.2

How to reproduce: 1. Open the user's attached "TransparentalWindowSample2018.zip" project 2. Open the "SampleScene" Scene 3. Go to F... Read more

2
votes
Fixed

[URP] GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll er...

URP Features

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Aug 21, 2020

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Version/s: 2019.4, 2019.4.5f1, 2020.1, 2020.2

How to reproduce: 1. Open the attached project named Dungeons And More Dungeons.zip 2. Enter Play mode and observe the Console windo... Read more

0
votes
Fixed

Crash on ArticulationBody::HierarchicalDestruction when entering Play Mo...

Physics

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Aug 23, 2020

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Version/s: 2020.1.0b8, 2020.2.0a8, 2020.2.0a21

Reproduction steps: 1. Open the user's attached "ArmRobot.zip" project 2. Load "ArticulationRobot" scene 3. Go to Edit -> Project Se... Read more

0
votes
Fixed

[GPU PLM] Crash due to out of bounds access when selecting eGPU, restart...

Progressive Lightmapper

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Aug 24, 2020

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Version/s: 2020.2.0a21

Found on 2020.2a21 1) Open a project with any simple scene that uses baked lighting. 2) Select GPU lightmapper as baking backend. 2... Read more

0
votes
Not Reproducible

[macOS] Opening Asset Store Window turns on Discrete GPU even when Edito...

MacOS

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Jun 16, 2020

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Version/s: 2019.4, 2019.4.0f1

How to reproduce: 1. Create a new project using the default 3D template 2. In the project, go to Unity->Preferences->General->Device... Read more

2
votes
Fixed

All of the DLL files are compiled when reimporting asmdef file without a...

Scripting

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Aug 07, 2020

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Version/s: 2018.4, 2020.2, 2020.2.0a19

How to reproduce: 1. Open user's attached "AsmDefCompilation" project 2. Right-click on "needle.Analysis.Compilation.asmdef" (found ... Read more

1
votes
Fixed

Input System rebind action requires two inputs/presses when using the En...

Package: Input System

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Aug 19, 2020

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Version/s: 1.0.0-preview.7

Reproduction steps: 1. Open attached project "Rebind.zip" and scene "RebindingUISampleScene" 2. Enter Play Mode 3. In Game View, cli... Read more

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