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NullReferenceException is thrown when calling Sqlite.dll method that use...
How to reproduce:1. Open the attached project (case-1295553.zip)2. Make sure that Burst Compilation is enabled (Jobs -> Burst -&g... Read more
[ShaderGraph] Wrong setting path in tooltip for exceeded variant limit
Steps to reproduce: Import "Production Reader Shaders" sample from shadergraph package in the Package Manager window Open "Productio... Read more
PointerEventData.pointEnter is always null when Cursor.lockState = Curso...
Steps to reproduce:1. Open attached project2. Open "_root" scene3. Enter play mode4. Click on Game View and hover over the Button5. ... Read more
Web application hangs on loading screen when building with Decompression...
How to reproduce:1. Open the “WebTest.zip” project2. Open the “SampleScene”3. Ensure Decompression Fallback and Native C/C++ Multith... Read more
[VFX] EditorGUI.BeginChangeCheck and EditorGUI.EndChangeCheck() not work...
This issue comes from a user feedback on the forum: [https://forum.unity.com/threads/modifying-exposedproperties-doesnt-trigger-endc... Read more
RenderTexture is silently released during project builds
How to reproduce:1. Open the attached project named "render_texture_build_issue.zip"2. Check if the Scene window is active and the G... Read more
Surface shader analysis not using 32-bit floats for fixed/half/float/dou...
Reproduction steps:1. Open attached Unity project.2. Open "Bug scene".3. Notice, that "Sphere" game object is black.4. Open "Bug" sh... Read more
Crash on BurstCompilerService::CompileAsync when opening a project
Reproduction steps:1. Open the attached “repro-project“2. Observe the crash Reproducible with: 2021.3.16f1, 2021.3.20f1, 2022.2.10f1... Read more
All about bugs
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