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NullReferenceException when trying to override a Prefab with corrupted p...
Steps to reproduce:1. Open QA-Supplied project (link in Edit)2. Open Scene in Assets -> 00_Scenes->outdated->PrefabBug3. In... Read more
[iOS] [iPhone 11] ScreenOrientation.PortraitUpsideDown works only for th...
Steps to reproduce:1. Open attached "ScreenBugRepro.zip" project2. Build for iOS and deploy the Xcode project to the iOS device3. Pr... Read more
[Preset] [URP] Cogwheel is overlapped on the Default option in Universal...
Cogwheel is overlapped on the Default option in UniversalRenderPipelineAsset preset. Steps to repro:1. Create a new project with URP... Read more
[HDRP DXR] Raytracing refraction changes based on Refraction model (Box,...
1) Open scene m2) Select dxr_refraction material3) Switch Refraction Model to Box/Sphere or see attached video Expectations:Should n... Read more
Override is not applied to the field after script compilation
Steps:1. Open attached project and load SampleScene2. Select GameObject prefab instance in the scene==>It has 'FloatVariable' val... Read more
[HDRP] [OSX] Matcap mode either crashes unity or looks broken
Version tested: 2020.1.0a13 + 7.1.1 (from PacMan), 8.0.0 HDRP/Staging Steps to reproduce: Using 8.0.0 1) Create an HDRP template2) S... Read more
Prefabs editing does not render when PPS Volume script is used with camera
If the camera in your scene has a PPS Volume script attached, any prefab opened for editing will not render in the scene view. Steps... Read more
[IL2CPP] converting double to uint32 results in wrong value
How to reproduce:1. Build the attached project with IL2CPP backend.2. Run the player3. Check the "UInt32Max" and "Back to Uint32" va... Read more
Settings Manager package Sample throws errors when it is imported
Reproduction steps:1. Open user's attached project "Settings_Manager_package_Sample"2. Open the Package Manager and select the Setti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes