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0
votes
Fixed

[Shadergraph] Switching floating point float/vector1 with fractional val...

Package: Shader Graph

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Apr 19, 2021

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Version/s: 10.x.x

Doesn't reproduce in 7.3.1Reproduces in 10.4.0Repro steps:1. Create a float/vector 12. set the value to 0.93. change the float/vecto... Read more

0
votes
Third Party Issue

HDRP Template scene crashes during lighting bake

Progressive Lightmapper

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Mar 10, 2021

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Version/s: 2020.3.0f1

Generate Lighting crashes the Unity Editor using the HDRP Template scene.This occurred on a PC using NVIDIA 1080, though onboard Int... Read more

0
votes
Fixed

[2D] [Sprite Atlas] Crash when viewing Sprite Atlas

2D

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Apr 20, 2021

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Version/s: 2020.3.4f1

[2D] [Sprite Atlas] Crash when viewing Sprite Atlas Steps to Repro:1. download/open attached project Sprite Atlas Repro2. play the s... Read more

0
votes
Fixed

[Addressables] Asset loading fails randomly when having a lot of Address...

Package: Build Pipeline - Addressables

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Apr 20, 2021

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Version/s: 1.16.10

Sometimes loading assets fails with the following call stack: InvalidCastException Unable to cast object of type 'ProviderOperation`... Read more

0
votes
Fixed

[Android] Build fails with "launcher:checkReleaseDuplicateClasses" when ...

Mobile

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Mar 29, 2021

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Version/s: 2018.4, 2019.4, 2019.4.20f1, 2020.3, 2021.1, 2021.2

Repro steps:1. Open the project2. Build for Android Actual: Build failsExpected: Build should succeed Reproducible with: 2018.4.34f1... Read more

0
votes
Fixed

[DSPGraph] Audio clip does not loop from to the begining when starting i...

Audio

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Apr 15, 2021

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Version/s: 2020.3, 2020.3.4f1, 2021.1, 2021.2

Reproduction steps:1. Open the user's attached project and Samples/DSPGraph Audio Framework/0.1.0-preview.18/Simple DSPGraph example... Read more

0
votes
Fixed

[XR][URP][Quest] MSAA doesn't get applied when using Opaque Textures

Package: Scriptable Render Pipeline Universal

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Apr 09, 2021

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Version/s: 2021.1, 2021.1.2f1, 2021.2

Repro steps:1. Open user attached project "URP.MSAA.opaque_texture"2. Build and Run on Quest 1 or 23. Observe the game in the headse... Read more

1
votes
Fixed

Addressables AssetReferenceUILabelRestriction is disregarded when used i...

Package: Build Pipeline - Addressables

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Apr 20, 2021

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Version/s: 1.16.1

How to reproduce:1. Open the attached project (case_1329206-AddressableLabel)2. Open SampleScene3. Select References in the Scene Hi... Read more

0
votes
Fixed

[VFX] Shader Errors are thrown for Output Particle Quad when graph Conta...

Package: Visual Effect Graph

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Apr 12, 2021

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Version/s: 12.0.0

How to reproduce:1. Create a new URP/HDRP template project2. Create a new VFX graph3. Add "Add Size by Speed" block to the Output Pa... Read more

0
votes
Not Reproducible

GPU Progressive Lightmapper generates Shadow artifacts when using Filter...

Progressive Lightmapper

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Apr 12, 2021

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Version/s: 2020.2.0f1, 2020.3, 2021.1, 2021.2

Reproduction steps:1. Open user attached Project2. Open Window > Rendering > Lighting3. Generate Lighting using Progressive GP... Read more

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