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[Serialization] The value of a custom string field and custom field is m...
Reproduction steps: 1. Open the attached project ("BugRepro.zip") 2. Open "SampleScene" scene 3. Enter Play mode Expected result: N... Read more
Error is thrown upon entering Play Mode when Tile Palette window is pres...
How to reproduce: 1. Open the attached "1271740 repro" project 2. Open the "SampleScene" Scene from the Assets folder 3. Select the ... Read more
[HDRP] Post Processing Custom Frame Settings should be removed from Refl...
Steps to reproduce: 1. Open attached project, point to your srp repo, open SampleScene 2. Select "Reflection Probe Volume" game obje... Read more
[Scene Template] Null reference exception is thrown on entering Play Mod...
On entering Play Mode with Scene Template window open in Project Settings throw Null reference exception in the console and Scene Te... Read more
Installing Bolt and selecting AOTPrebuild causes GUI errors in the console
When installing Bolt 1.3.13RC2 or after selecting an AOT Prebuild in Bolt 1.4.12) the following errors appear 5 times. {code:java... Read more
Events that work in editor playmode do not work in build
Steps to reproduce * git clone git@github.cds.internal.unity3d.com:johncrowe/BoltGames.git * Open the project on macOS * Open th... Read more
UnityEngine.Hash128 and UnityEditor.GUID are not serialized in user comp...
Reproduction steps: 1. Open user's attached project and scene "GuidsScene" 2. Enter Play Mode 3. In Hierarchy window, select "Guids"... Read more
Undo-Redo of "Convert to prefab" operation crashes Editor
Steps: 1. Add GameObjects with such structure "Root -> Child -> GrandChild" to Hierarchy 2. Convert to prefab 3. Undo 4. Redo ==> E... Read more
[UnityWebRequest] Playfab async Task doesn't let the UnityWebRequest tas...
Reproduction steps: 1. Open the attached project ("1271977Repro.zip") 2. Open "SampleScene" scene 3. Enter Play mode Expected resul... Read more
Error messages are spammed in the Console when the CinemachineVirtualCam...
How to reproduce: 1. Open the user's attached "Bug Test.zip" project 2. Open the "testscene" Scene 3. Select the "Main Camera" Prefa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph