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[URP][Speedtree] SpeedTree8 Shader has an artifact when convert to Billb...
SpeedTree8 Shader has an artifact when convert to billbard lod mesh Read more
VFX OpenGLES3 error when compiling shaders unexpected token '#' at kerne...
Reproduction steps:1. Open the attached project “URPIntegrationTests.zip”2. Go to Edit > Project Settings > Player3. In Other ... Read more
[XR Interaction Toolkit] Tracked Device Drag Threshold Multiplier is not...
UIInputModule.trackedDeviceDragThresholdMultiplier is not being used correctly when calculating the effective drag threshold. The re... Read more
Animation Additive Reference Pose to clip cannot be used in builds
How to reproduce:1. Open the attached "AdditiveReferencePose.zip"2. Enter the PlayMode -> Notice that the character is pointing a... Read more
Shader keywords are not sorted in error or warning messages coming from ...
Shader keywords are not sorted in error and warning messages coming from the shader compiler, which makes searching for a particular... Read more
[DXR] Ray traced reflections with 2 bounces always noisy regardless of d...
How to reproduce:1. Open the attached "dxr_rtr_noise_bugreport.zip" project2. Open "Scenes/SampleScene"3. Enter the PlayMode4. Ray T... Read more
Grid Layout Group Constraint Count set to "4" not working when Constrain...
How to reproduce:1. Open the attached project "repro.zip"2. Open Assets/Scenes/SampleScene.unity Expected result: The Buttons in the... Read more
[ShaderGraph] Variant stripping fails for shader graph shaders when usin...
How to reproduce:1. Open the attached project2. Make a build3. Wait for the progress prompt to appear4. Inspect the 'Compiling shade... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Command Line Arguments” window in Hub becomes distorted with long project names
- "Save" button is displayed as active in the Hub "Set project display name" window
- Shader Graph does not get saved when pressing 'File -> Save'
- MultiColumnListView does not visually sort the column when BindingSourceSelection is set to "Auto Assign"
- GameObject assigned to Target Graphic in uGUI Toggle component stays dimmed when replacing it if Interactable was toggled off